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Anitype 1
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Anitype CD 01.iso
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Juegotaku
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Demo Jugable Saint Seiya
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seiya
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seiya.air
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2001-05-24
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4,869 lines
;standing
[Begin action 0]
Clsn2: 4
Clsn2[0] = 26,-106, 0,-77
Clsn2[1] = 17,-75, -1, -2
Clsn2[2] = -2,-49,-11, -1
Clsn2[3] = 21,-36, 45, 0
0,0, 0,0, 5
Clsn2: 4
Clsn2[0] = 26,-106, 0,-77
Clsn2[1] = 17,-75, -1, -2
Clsn2[2] = -2,-49,-11, -1
Clsn2[3] = 21,-36, 45, 0
0,1, 0,0, 5
Clsn2: 4
Clsn2[0] = 26,-106, 0,-77
Clsn2[1] = 17,-75, -1, -2
Clsn2[2] = -2,-49,-11, -1
Clsn2[3] = 21,-36, 45, 0
0,2, 0,0, 5
Clsn2: 4
Clsn2[0] = 26,-106, 0,-77
Clsn2[1] = 17,-75, -1, -2
Clsn2[2] = -2,-49,-11, -1
Clsn2[3] = 21,-36, 45, 0
0,3, 0,0, 6
Clsn2: 4
Clsn2[0] = 26,-106, 0,-77
Clsn2[1] = 17,-75, -1, -2
Clsn2[2] = -2,-49,-11, -1
Clsn2[3] = 21,-36, 45, 0
0,4, 0,0, 7
Clsn2: 4
Clsn2[0] = 26,-106, 0,-77
Clsn2[1] = 17,-75, -1, -2
Clsn2[2] = -2,-49,-11, -1
Clsn2[3] = 21,-36, 45, 0
0,3, 0,0, 5
Clsn2: 4
Clsn2[0] = 26,-106, 0,-77
Clsn2[1] = 17,-75, -1, -2
Clsn2[2] = -2,-49,-11, -1
Clsn2[3] = 21,-36, 45, 0
0,2, 0,0, 5
Clsn2: 4
Clsn2[0] = 26,-106, 0,-77
Clsn2[1] = 17,-75, -1, -2
Clsn2[2] = -2,-49,-11, -1
Clsn2[3] = 21,-36, 45, 0
0,1, 0,0, 5
; Si volta(standing)
[Begin action 5]
Clsn2: 2
Clsn2[0] = 5,-111,-22, -1
Clsn2[1] = 7,-45, 19, -1
5,0,-49,-106,5
Clsn2: 3
Clsn2[0] = 10,-105, -8,-53
Clsn2[1] = 17,-51,-24, -1
Clsn2[2] = 22,-31, 38, -1
5,1,-49,-106,5
; Si volta(abbassato)
[Begin action 6]
Clsn2default: 1
Clsn2[0] = -18,-63,21,0
6,0, -1,0, 2, H
Clsn2default: 1
Clsn2[0] = -18,-63,21,0
6,0, 0,0, 4
; si abbassa
[Begin action 10]
Clsn2: 3
Clsn2[0] = 18,-92, 4,-75
Clsn2[1] = 16,-73, -3,-52
Clsn2[2] = 17,-50,-20, 0
10,0, 0,0, 1
; abbassato
[Begin action 11]
Clsn2: 2
Clsn2[0] = 21,-67,-13, 0
Clsn2[1] = 31,-29, 19, -2
11,0, 0,0, -1
; si rialza
[Begin action 12]
Clsn2: 2
Clsn2[0] = 18,-90, -9,-41
Clsn2[1] = 23,-38,-21, -1
10,0, 0,0, 3
; Cammina avanti
[Begin action 20]
Clsn2default: 1
Clsn2[0] = -11,-112,34,2
20,0, 0,0, 5
20,1, 0,0, 5
20,2, 0,0, 5
20,3, 0,0, 5
20,4, 0,0, 5
20,5, 0,0, 5
; Cammina indietro
[Begin action 21]
Clsn2default: 1
Clsn2[0] = -11,-112,34,2
21,0, 0,0, 5
21,1, 0,0, 5
21,2, 0,0, 5
21,3, 0,0, 5
21,4, 0,0, 5
21,5, 0,0, 5
; Inizio salto
[Begin action 40]
Clsn2: 1
Clsn2[0] = 40,-80, -7, -1
40,0, 0,0, 3
Clsn2: 1
Clsn2[0] = 40,-80, -7, -1
40,1, 0,0, 7
; Salto neutro
[Begin action 41]
Clsn2: 1
Clsn2[0] = 29,-124, -1, -4
41,0, 0,0, 4
Clsn2: 1
Clsn2[0] = 23,-121, -4,-16
41,1, 0,0, 4
Clsn2: 1
Clsn2[0] = 16,-117,-12,-23
41,2, 0,0, 4
Clsn2: 1
Clsn2[0] = 20,-112,-15,-26
41,3, 0,0, 20
Clsn2: 1
Clsn2[0] = 20,-120,-20,-19
41,4, 0,0, 4
Clsn2: 1
Clsn2[0] = 25,-123,-10,-12
41,5, 0,0, 4
Clsn2: 1
Clsn2[0] = 30,-124, -3, 0
41,6, 0,0, 2
Clsn2: 1
Clsn2[0] = 28,-126, -1, -2
41,7, 0,0, 2
Clsn2: 1
Clsn2[0] = 28,-126, -4, -1
41,6, 0,0, 2
Clsn2: 1
Clsn2[0] = 28,-126, -4, -1
41,7, 0,0, 2
Clsn2: 1
Clsn2[0] = 28,-126, -4, -1
41,6, 0,0, 2
Clsn2: 1
Clsn2[0] = 28,-126, -4, -1
41,7, 0,0, 2
Clsn2: 1
Clsn2[0] = 29,-127, 0, -2
41,7, 0,0, 2
Clsn2: 1
Clsn2[0] = 29,-127, 0, -2
41,6, 0,0, -1
; Salto avanti
[Begin action 42]
Clsn2: 2
Clsn2[0] = 21,-104,76,-44
Clsn2[1] = -13,-60,29,2
42,10, 0,0, 9
Clsn2: 1
Clsn2[0] = 67,-80, 0,-30
42,1, 0,0, 4
Clsn2: 1
Clsn2[0] = 44,-109, 10,-20
42,2, 0,0, 4
Clsn2: 1
Clsn2[0] = 42,-97, -3,-27
42,3, 0,0, 5
Clsn2: 1
Clsn2[0] = 68,-83, 2,-31
42,4, 0,0, 4
Clsn2: 2
Clsn2[0] = -7,-106, 30,-57
Clsn2[1] = 20,-70, 54, -6
42,5, 0,0, 4
Clsn2: 2
Clsn2[0] = 4,-113, 36,-62
Clsn2[1] = 21,-74, 45, 0
42,0, 0,0, 4 42,6, 0,0, 4
Clsn2: 2
Clsn2[0] = 6,-115, 36,-63
Clsn2[1] = 21,-73, 43, 1
42,0, 0,0, 4
42,0, 0,0, 4
Clsn2: 2
Clsn2[0] = 6,-115, 36,-63
Clsn2[1] = 21,-73, 43, 1
42,0, 0,0, 4
Clsn2: 2
Clsn2[0] = 6,-115, 36,-63
Clsn2[1] = 21,-73, 43, 1
42,0, 0,0, 4
Clsn2: 2
Clsn2[0] = 6,-115, 36,-63
Clsn2[1] = 21,-73, 43, 1
42,0, 0,0, 4
Clsn2: 2
Clsn2[0] = 6,-115, 36,-63
Clsn2[1] = 21,-73, 43, 1
42,0, 0,0, 4
Clsn2: 1
Clsn2[0] = 47,-119, 19, 2
42,0, 0,0, -1
; Salto indietro
[Begin action 43]
Clsn2: 1
Clsn2[0] = 45,-119, 20, -1
42,0, 0,0, 9
Clsn2: 2
Clsn2[0] = -7,-104, 28,-55
Clsn2[1] = 24,-68, 55, -5
42,5, 0,0, 4
Clsn2: 1
Clsn2[0] = 67,-83, 4,-34
42,4, 0,0, 4
Clsn2: 1
Clsn2[0] = 45,-97, 0,-24
42,3, 0,0, 5
Clsn2: 1
Clsn2[0] = 49,-107, 2,-22
42,2, 0,0, 4
Clsn2: 1
Clsn2[0] = 72,-82, -4,-33
42,1, 0,0, 4
Clsn2: 1
Clsn2[0] = 45,-119, 20, -1
42,0, 0,0, -1
; Atterraggio
[Begin action 47]
Clsn2: 1
Clsn2[0] = 39,-81,-11, -1
40,0, 0,0, 2
Clsn2: 1
Clsn2[0] = 39,-81,-11, -1
40,1, 0,0, 2
Clsn2: 1
Clsn2[0] = 39,-81,-11, -1
40,0, 0,0, 2
; Corre
[Begin action 100]
Clsn2: 1
Clsn2[0] = 52,-100, 8, 1
100,0, 0,0, 4
Clsn2: 2
Clsn2[0] = 54,-97, 13,-42
Clsn2[1] = 42,-53,-11, -1
100,1, 0,0, 4
Clsn2: 1
Clsn2[0] = 60,-98, -9,-16
100,2, 0,0, 4
Clsn2: 1
Clsn2[0] = 52,-98, -1, 0
100,0, 0,0, 4
Clsn2: 1
Clsn2[0] = 56,-96,-10, -1
100,3, 0,0, 4
Clsn2: 1
Clsn2[0] = 60,-98,-15,-20
100,4, 0,0, 4
; Scatto indietro
[Begin action 105]
Clsn2: 1
Clsn2[0] = 41,-84,-12, 3
40,0, 0,0, 2
Clsn2: 1
Clsn2[0] = 41,-84,-12, 3
40,1, 0,0, 2
Clsn2: 1
Clsn2[0] = 41,-84,-12, 3
40,0, 0,0, 2
; scatto indietro
[Begin action 106]
Clsn2default: 1
Clsn2[0] = 23,-104,-27, 0
105,0, 0,0, 2
105,1, 0,0, 2
; Start guarding (standing)
[Begin action 120]
Clsn2: 2
Clsn2[0] = -20,-104, 9,-52
Clsn2[1] = -16,-56, 33, 2
120,0, 0,0, 3
Clsn2: 2
Clsn2[0] = -20,-104, 9,-52
Clsn2[1] = -16,-56, 33, 2
120,1, 0,0, 3
; Start guarding (crouching)
[Begin action 121]
Clsn2default: 1
Clsn2[0] = -24, -1, 15,-64
121,0, 0,0, 3
121,1, 0,0, 3
; Start guarding (in the air)
[Begin action 122]
Clsn2: 1
Clsn2[0] = -24,-100, 15,-37
122,0, 0,0, 3
; Guarding (standing)
[Begin action 130]
Clsn2: 1
Clsn2[0] = 16,-103,-14, -2
120,2, 0,0, -1
; Guarding (crouching)
[Begin action 131]
Clsn2: 1
Clsn2[0] = -24, -1, 15,-64
121,2, 0,0, -1
; Guarding (in the air)
[Begin action 132]
Clsn2: 1
Clsn2[0] = 20,-95,-22,-23
122,1, 0,0, -1
; Stop guarding (standing)
[Begin action 140]
Clsn2: 2
Clsn2[0] = -22,-103, 12,-54
Clsn2[1] = -17,-57, 24, -2
120,1, 0,0, 4
120,0, 0,0, 4
; Stop guarding (crouching)
[Begin action 141]
Clsn2: 1
Clsn2[0] = -24, -1, 15,-64
121,0, 0,0, 4
; Stop guarding (in the air)
[Begin action 142]
Clsn2: 1
Clsn2[0] = 15,-97,-22,-24
122,1, 0,0, 3
Clsn2: 1
Clsn2[0] = 15,-97,-22,-24
122,0, 0,0, 3
Clsn2: 1
Clsn2[0] = 24,-120,-14,-15
41, 1, 0,0, 3
Clsn2: 1
Clsn2[0] = 31,-126, -5, -4
41, 0, 0,0, -1
; Guarding a hit (standing)
[Begin action 150]
Clsn2: 2
Clsn2[0] = 16,-104,-13,-56
Clsn2[1] = 19,-54,-17, 0
120,2, 0,0, -1
; Guarding a hit (crouching)
[Begin action 151]
Clsn2: 1
Clsn2[0] = -24, -1, 15,-64
121,2, 0,0, -1
; Guarding a hit (in the air)
[Begin action 152]
Clsn2: 1
Clsn2[0] = 18,-97,-20,-23
122,1, 0,0, -1
; Time over loss
[Begin action 170]
Clsn2: 1
Clsn2[0] = 31, -3, 58,103
5, 0, 0,0, 5
170, 0, 0,0, 17
170, 1, 0,0, 3
170, 2, 0,0, 3
170, 3, 0,0, 3
170, 4, 0,0, 25
170, 5, 0,0, 6
170, 6, 0,0, 4
170, 7, 0,0, 17
170, 8, 0,0, 6
170, 9, 0,0, 6
170,10, 0,0, 6
170,11, 0,0, 7
170,12, 0,0, 21
170,11, 0,0, 6
Loopstart
170,12, 0,0, 20
170,11, 0,0, 7
;Win pose A(Sky Eye)
[Begin action 181]
3675,1, 0,0, 4
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
181, 0, 0,0, 5
181, 1, 0,0, 6
181, 2, 0,0, 6
181, 3, 0,0, 7
181, 4, 0,0, 17
181, 5, 0,0, 7
181, 4, 0,0, 7
181, 5, 0,0, 7
181, 4, 0,0, 30
181, 5, 0,0, 5
181, 4, 0,0, 5
181, 5, 0,0, 5
181, 4, 0,0, 5
181, 5, 0,0, 5
181, 4, 0,0, 5
181, 5, 0,0, 5
181, 4, 0,0, 5
181, 5, 0,0, 5
181, 4, 0,0, 24
181, 6, 0,0, 6
181, 7, 0,0, 10
181, 8, 0,0, -1
; Win pose B
[Begin action 182]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
182, 0, 0,0, 6
182, 1, 0,0, 6
182, 2, 0,0, 6
182, 3, 0,0, 17
182, 4, 0,0, 6
182, 5, 0,0, 6
182, 6, 0,0, 6
182, 7, 0,0, 6
182, 8, 0,0, 6
182, 9, 0,0, 6
182,10, 0,0, 13
182, 9, 0,0, 7
182, 8, 0,0, 7
182, 9, 0,0, 7
182,10, 0,0, 17
182, 9, 0,0, 7
182, 8, 0,0, 7
182, 9, 0,0, 7
182,10, 0,0, 17
182, 9, 0,0, 8
182, 8, 0,0, 5
182, 9, 0,0, 7
182,10, 0,0, 17
182, 9, 0,0, 7
182, 8, 0,0, 7
182, 9, 0,0, 7
; Win pose C
[Begin action 183]
Clsn2default: 1
Clsn2[0] = 60,-113, -4,-16
10, 0, 0,0, 3
42, 0, 0,0, 4
42, 5, 0,0, 4
42, 4, 0,0, 4
42, 3, 0,0, 4
42, 2, 0,0, 4
42, 1, 0,0, 4
42, 0, 0,0, 11
183,0, 0,0, 9
183,1, 0,0, 6
183,2, 0,0, 6
183,3, 0,0, 11
183,4, 0,0, 4
183,5, 0,0, -1
; Win pose D
[Begin action 184]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
184,0, 0,0, 6
184,1, 0,0, 6
184,2, 0,0, 6
184,3, 0,0, 6
184,4, 0,0, 4
184,5, 0,0, 17
184,6, 0,0, 4
184,7, 0,0, 4
184,8, 0,0, 6
184,7, 0,0, 4
184,6, 0,0, 4
184,7, 0,0, 6
184,8, 0,0, 4
184,7, 0,0, 4
184,6, 0,0, 4
184,7, 0,0, 4
184,8, 0,0, 6
184,7, 0,0, 4
184,6, 0,0, 4
184,7, 0,0, 4
184,8, 0,0, -1
; Win pose E
[Begin action 185]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
184,0, 0,0, 6
185,0, 0,0, 6
185,1, 0,0, 6
185,2, 0,0, 13
185,3, 0,0, 25
185,4, 0,0, 6
185,5, 0,0, 6
185,6, 0,0, 6
185,7, 0,0, -1
; Intro con armor
[Begin Action 190]
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,1, 0,0, 5
190,2, 0,0, 5
190,3, 0,0, 5
190,4, 0,0, 5
190,5, 0,0, 5
190,6, 0,0, 5
190,7, 0,0, 5
190,8, 0,0, 5
190,9, 0,0, 5
190,11, 0,0, 5
190,12, 0,0, 5
192,4, 0,0, 4
192,1, 0,0, 22
192,4, 0,0, 4
192,6, 0,0, 5
192,5, 0,0, -1
; Taunt
[Begin action 199]
3675,1, 0,0, 4
Clsn2default: 2
Clsn2[0] = -28, -1, 15,-80
Clsn2[1] = -20,-96, 3,-73
181,0, 0,0, 55
3675,1, 0,0, 4
;Pugno debole da in piedi
[Begin action 200]
Clsn2: 3
Clsn2[0] = 25,-106, -4,-52
Clsn2[1] = 28,-50,-17, -1
Clsn2[2] = 31,-26, 44, 1
200,0, 0,0, 2
Clsn2: 2
Clsn2[0] = 40,-105, 7,-60
Clsn2[1] = 49,-58, -1, 0
200,1, 0,0, 2
Clsn1: 1
Clsn1[0] = 102,-89, 14,-75
Clsn2: 2
Clsn2[0] = 68,-100, 28,-62
Clsn2[1] = 57,-59, -2, -2
200,2, 0,0, 2
Clsn2: 2
Clsn2[0] = 100,-91, 39,-72
Clsn2[1] = 60,-70, 6, -1
200,3, 0,0, 2
Clsn2: 2
Clsn2[0] = 96,-90, 32,-76
Clsn2[1] = 59,-74, -2, 0
200,2, 0,0, 2
Clsn2: 1
Clsn2[0] = 44,-105, 0, 0
200,1, 0,0, 2
;----------------------------------------
;new puch
[Begin action 201]
Clsn2: 2
Clsn2[0] = 42,-97, 8,-58
Clsn2[1] = 40,-56,-21, 4
201, 1, 0, 0, 4
Clsn2: 2
Clsn2[0] = 51,-93, 10,-55
Clsn2[1] = 46,-51,-17, 2
201, 2, 0, 0, 4
Clsn1: 1
Clsn1[0] = 118,-97, 36,-83
Clsn2: 3
Clsn2[0] = 65,-80, 29,-47
Clsn2[1] = 28,-49,-12,-12
Clsn2[2] = 91,-98, 38,-80
201, 3, 0, 0, 8
Clsn2: 2
Clsn2[0] = 53,-91, 6,-56
Clsn2[1] = 47,-54,-19, 3
201, 2, 0, 0, 4
Clsn2: 2
Clsn2[0] = 46,-98, 3,-54
Clsn2[1] = 44,-52,-21, 2
201, 1, 0, 0, 4
; Mini Ryuseiken
[Begin action 215]
Clsn2: 1
Clsn2[0] = 22,-112,-18, 3
3675, 1, 4, 0, 2
Clsn2: 1
Clsn2[0] = 17,-107,-20, -1
215, 0, 0,0, 2
Clsn2: 1
Clsn2[0] = 19,-105,-20, 0
215, 1, 0,0, 2
Clsn2: 2
Clsn2[0] = 16,-104,-16,-53
Clsn2[1] = 21,-50,-24, -2
215, 2, 0,0, 2
Clsn2: 1
Clsn2[0] = 21,-105,-20, 0
215, 3, 0,0, 2
Clsn2: 1
Clsn2[0] = 23,-106,-21, 2
215, 4, 0,0, 2
Clsn2: 1
Clsn2[0] = 37,-101,-13, 1
215, 5, 0,0, 2
Clsn1: 1
Clsn1[0] = 91,-84, 26,-66
Clsn2: 3
Clsn2[0] = 60,-91, 28,-70
Clsn2[1] = 42,-68, 18,-46
Clsn2[2] = 38,-43, -3, 1
215, 6, 0,0, 2
Clsn2: 2
Clsn2[0] = 45,-56,-21, 0
Clsn2[1] = 67,-94, 15,-56
215, 7, 0,0, 2
Clsn2: 1
Clsn2[0] = 38,-104,-24, 1
215, 8, 0,0, 2
Clsn2: 1
Clsn2[0] = 22,-112,-18, 3
3675, 1, 5, 0, 2
; Standing light kick
[Begin action 220]
Clsn2: 1
Clsn2[0] = 1,-101,-25, -1
220,0, 0,0, 2
Clsn2: 2
Clsn2[0] = 9,-103,-12,-49
Clsn2[1] = 23,-48,-21, 0
220,1, 0,0, 3
Clsn1: 3
Clsn1[0] = 74,-95, 53,-86
Clsn1[1] = 58,-88, 34,-75
Clsn1[2] = 43,-79, 5,-60
Clsn2: 2
Clsn2[0] = 11,-104, -9,-55
Clsn2[1] = 4,-52,-23, 1
220,2, 0,0, 5
Clsn2: 1
Clsn2[0] = 10,-102,-20, -1
220,1, 0,0, 3
Clsn2: 1
Clsn2[0] = 4,-102,-26, 0
220,0, 0,0, 4
; Calcio medio(caricamento)
[Begin action 225]
Clsn2: 1
Clsn2[0] = 34,-109, -8, -1
225,1, 0,0, 2
Clsn2: 1
Clsn2[0] = 67,-107, 20, 2
225,2, 0,0, 3
Clsn2default: 1
Clsn2[0] = 72,-105, 25, 1
225,3, 0,0, 4
Clsn1: 1
Clsn1[0] = 116,-95, 17,-36
225,4, 0,0, 4
225,5, 0,0, 4
225,6, 0,0, 4
225,7, 0,0, 4
225,8, 0,0, 4
225,9, 0,0, 4
225,10, 0,0, 4
; Calcio medio (attack)(decollo)
[Begin action 226]
Clsn2default: 1
Clsn2[0] = 73,-106, 22, 3
225,3, 0,0, 3
Clsn1: 1
Clsn1[0] = 113,-85, 27,-32
Clsn2: 2
Clsn2[0] = 66,-94,-17,-69
Clsn2[1] = 3,-108,-25,-35
225,4, 0,0, 6
225,5, 0,0, 4
225,6, 0,0, 4
; Calcio medio(finale)
[Begin action 227]
Clsn2default: 1
Clsn2[0] = 74,-107, 18, 2
225,7, 0,0, 4
225,8, 0,0, 4
225,9, 0,0, 4
225,10, 0,0, 4
Clsn2: 1
Clsn2[0] = 12,-93,-18, 1
;mini ryuseiken
[Begin action 228]
Clsn2default: 1
Clsn2[0] = 45,-107,-10, 3
228,1, 0,0, 6
228,2, 0,0, 5
228,3, 0,0, 5
228,4, 0,0, 4 ;contact
228,11, 0,0, 4
228,3, 0,0, 5
228,2, 0,0, 5
228,1, 0,0, 5
;2nd
228,5, 0,0, 4
228,6, 0,0, 4
228,7, 0,0, 4
228,8, 0,0, 4
228,9, 0,0, 5 ;contact
228,10, 0,0, 4
228,9, 0,0, 3 ;contact
228,10, 0,0, 3
228,9, 0,0, 3
228,10, 0,0, 3
228,9, 0,0, 3
228,10, 0,0, 3
228,9, 0,0, 3
228,10, 0,0, 3
228,9, 0,0, 3
228,10, 0,0, 3
228,9, 0,0, 3
228,10, 0,0, 3
228,6, 0,0, 4
228,5, 0,0, 4
;--------------------------------------
;mini ryuseiken super scarica...ehm
[Begin action 229]
Clsn2default: 1
Clsn2[0] = 45,-107,-10, 3
228,1, 0,0, 2
228,2, 0,0, 2
228,3, 0,0, 2
228,4, 0,0, 2 ;contact
228,3, 0,0, 2
228,2, 0,0, 2
228,1, 0,0, 2
228,5, 0,0, 2
228,6, 0,0, 2
228,7, 0,0, 2
228,8, 0,0, 2
228,9, 0,0, 2 ;contact
228,10, 0,0, 2
228,9, 0,0, 2
228,8, 0,0, 2
228,7, 0,0, 2
228,6, 0,0, 2
228,5, 0,0, 2
228,1, 0,0, 2
228,2, 0,0, 2
228,3, 0,0, 2
228,4, 0,0, 2 ;contact
228,3, 0,0, 2
228,2, 0,0, 2
228,1, 0,0, 2
228,5, 0,0, 2
228,6, 0,0, 2
228,7, 0,0, 2
228,8, 0,0, 2
228,9, 0,0, 2
228,10, 0,0, 2
228,9, 0,0, 2 ;contact
228,8, 0,0, 2
228,7, 0,0, 2
228,6, 0,0, 2
228,5, 0,0, 2
228,1, 0,0, 2
228,2, 0,0, 2
228,3, 0,0, 2
228,4, 0,0, 2 ;contact
228,3, 0,0, 2
228,2, 0,0, 2
228,1, 0,0, 2
228,5, 0,0, 2
228,6, 0,0, 2
228,7, 0,0, 2
228,8, 0,0, 2
228,9, 0,0, 2
228,10, 0,0, 2
228,9, 0,0, 2 ;contact
228,8, 0,0, 2
228,7, 0,0, 2
228,6, 0,0, 2
228,5, 0,0, 2
;auto-ginocchiata
[Begin action 230]
Clsn2default: 1
Clsn2[0] = 15,-110,-39, -1
220,0, 0,0, 4
220,1, 0,0, 3
Clsn1: 1
Clsn1[0] = 42,-85,-19,-52
640,0, 0,0, 4
220,1, 0,0, 3
;--------------------------------------
; Standing hard double kick
[Begin action 240]
Clsn2default: 1
Clsn2[0] = 24,-113,-21, -1
240, 7, 0,0, 3
240, 8, 0,0, 3
240, 9, 0,0, 7
Clsn1: 3
Clsn1[0] = 56,-106, 25,-84
Clsn1[1] = 37,-95, -1,-69
Clsn1[2] = 13,-85,-27,-48
240,11, 0,0, 3
240,10, 0,0, 3
240,9, 0,0, 10
240,8, 0,0, 3
; air light version
[Begin action 241]
Clsn2default: 1
Clsn2[0] = 24,-113,-21, -1
240, 7, 0,0, 3
240, 8, 0,0, 3
240, 9, 0,0, 7
240,11, 0,0, 2
240,10, 0,0, 2
240,11, 0,0, 2
240,10, 0,0, 2
240,11, 0,0, 2
240,10, 0,0, 2
240,11, 0,0, 2
240,10, 0,0, 2
240,11, 0,0, 2
240,10, 0,0, 2
240,11, 0,0, 2
240,10, 0,0, 2
240,11, 0,0, 2
240,10, 0,0, 2
240,9, 0,0, 10
240,8, 0,0, 3
;---------------------------------
;placcaggio 2nd throw
[Begin action 245]
Clsn2default: 1
Clsn2[0] = 60,-110, 0, 0
245, 1, 0,0, 3
245, 2, 0,0, 3
Clsn1: 1
Clsn1[0] = 1,-102, 75,-35
245, 3, 0,0, 5
245, 2, 0,0, 3
245, 1, 0,0, 3
;placcaggio 2nd throw
;action del p1 se la presa ha successo
[Begin action 246]
Clsn2default: 1
Clsn2[0] = 72,-87, 0,-19
Clsn1: 1
Clsn1[0] = 87,-91, 10,-34
246, 1, 0,0, 5
246, 2, 0,0, 6
246, 3, 0,0, 5
;azione in cui entra il p2
[Begin Action 247]
Clsn2default: 1
Clsn2[0] = 35,-85,-44, 1
5010, 10, 10,0, 14
5010, 10, 10,0, 5
5010, 20, 10,0, 12
5030, 0, 10,-90, 4, V
5010, 10, 10,-90, 4, V
; Standing hard kick
[Begin action 250]
Clsn2: 2
Clsn2[0] = 7,-90, 37, 1
Clsn2[1] = 7,-108, 25,-90
225,1, 0,0, 4
Clsn2: 2
Clsn2[0] = 27,-105, 44, 2
Clsn2[1] = 46,-70, 65,-37
225,2, 0,0, 4
Clsn2: 2
Clsn2[0] = 30,-103, 50, 1
Clsn2[1] = 52,-69, 73,-39
225,3, 0,0, 4
Clsn1: 1
Clsn1[0] = 112,-90, 13,-36
Clsn2: 2
Clsn2[0] = 26,-106, 57, 0
Clsn2[1] = 112,-73, 50,-59
225,4, 0,0, 4
Clsn2: 2
Clsn2[0] = 22,-105, 58, 3
Clsn2[1] = 101,-75, 46,-55
225,5, 0,0, 4
Clsn2: 2
Clsn2[0] = 24,-105, 47, 3
Clsn2[1] = 70,-76, 44,-58
225,6, 0,0, 4
Clsn2: 1
Clsn2[0] = 29,-105, 52, 1
225,7, 0,0, 4
Clsn2: 1
Clsn2[0] = 17,-109, 52, 1
225,8, 0,0, 4
Clsn2: 1
Clsn2[0] = 17,-104, 49, 2
225,9, 0,0, 4
Clsn2: 2
Clsn2[0] = 0,-103, 39, 3
Clsn2[1] = -1,-44,-13,-11
225,10, 0,0, 4
Clsn2: 3
Clsn2[0] = 17,-105,-11, 3
Clsn2[1] = -12,-41,-23, 8
Clsn2[2] = 21,-35, 39, 2
;225,11, 0,0, 4
; Standing hard kick
[Begin action 260]
Clsn2: 1
Clsn2[0] = 50,-105, 14, 0
260, 0, 0,0, 2
Clsn2: 2
Clsn2[0] = 61,-96, 26, 2
Clsn2[1] = 51,-106, 32,-98
260, 1, 0,0, 3
Clsn2: 1
Clsn2[0] = 85,-110, 49, 0
260, 2, 0,0, 3
Clsn1: 3
Clsn1[0] = 133,-96,108,-80
Clsn1[1] = 114,-85, 90,-71
Clsn1[2] = 94,-76, 57,-51
Clsn2: 5
Clsn2[0] = 146,-98,125,-88
Clsn2[1] = 130,-91,101,-77
Clsn2[2] = 108,-82, 82,-64
Clsn2[3] = 83,-110, 59,-52
Clsn2[4] = 74,-50, 55, -2
260, 3, 0,0, 4
Clsn2: 1
Clsn2[0] = 59,-107, 37, -1
260, 4, 0,0, 4
Clsn2: 1
Clsn2[0] = 57,-105, 30, 0
260, 5, 0,0, 4
Clsn2: 1
Clsn2[0] = 44,-100, 14, -1
;260, 6, 0,0, 4
Clsn2: 2
Clsn2[0] = 27,-98, 0, 1
Clsn2[1] = 32,-39, 43, 1
;260, 7, 0,0, 4
Clsn2: 2
Clsn2[0] = 25,-99, -3, 0
Clsn2[1] = 29,-32, 42, -1
;260, 8, 0,0, 4
; Standing hard kick (close)
[Begin action 270]
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -8,-96, 15,-73
270,0, 0,0, 1
270,1, 0,0, 2
270,2, 0,0, 2
Clsn1: 2
Clsn1[0] = 71,-76, 16,-45
Clsn1[1] = 71,-76, 10,-53
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = 0,-96, 47,-49
270,3, 0,0, 4
Clsn1: 2
Clsn1[0] = 71,-76, 16,-45
Clsn1[1] = 71,-76, 10,-53
270,4, 0,0, 6
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -8,-96, 15,-73
270,2, 0,0, 5
270,1, 0,0, 5
270,0, 0,0, 6
;MIM
;Middle punch
[Begin action 280]
Clsn2: 3
Clsn2[0] = 21,-107, -7, -3
Clsn2[1] = 23,-31, 34, -2
Clsn2[2] = -13,-37, -2, -3
1000,0, 0,0, 3
Clsn2: 3
Clsn2[0] = -1,-108, 16, 2
Clsn2[1] = 18,-55, 34, 0
Clsn2[2] = -11,-29, -1, 0
1000,1, 0,0, 3
Clsn2: 2
Clsn2[0] = 18,-105,-10, 1
Clsn2[1] = 20,-55, 30, 0
1000,2, 0,0, 4
Clsn2: 4
Clsn2[0] = 35,-89, 6, 0
Clsn2[1] = 3,-30,-12, 0
Clsn2[2] = 37,-41, 50, 1
Clsn2[3] = 41,-101, 25,-85
1000,3, 0,0, 3
Clsn2: 4
Clsn2[0] = 64,-91, 39,-75
Clsn2[1] = 53,-73, 21, -2
Clsn2[2] = 18,-33, -8, 0
Clsn2[3] = 55,-36, 63, -1
1000, 4, 0,0, 2
Clsn1: 1
Clsn1[0] = 95,-86, 22,-58
Clsn2: 4
Clsn2[0] = 63,-92, 36,-69
Clsn2[1] = 51,-68, 20, -3
Clsn2[2] = 19,-32, -5, 2
Clsn2[3] = 52,-39, 62, 0
1000,5, 0,0, 2
Clsn2default: 1
Clsn2[0] = 71,-91, 7, -1
1000,6, 0,0, 2
1000,6, 0,0, 2
1000,5, 0,0, 2
Clsn2: 1
Clsn2[0] = 35,-107,-16, 1
1000,8, 0,0, 2
; Crouching light punch
[Begin action 400]
Clsn2default: 1
Clsn2[0] = -20, -1, 19,-64
6,0, 0,0, 3
400,0, 0,0, 3
Clsn1: 1
Clsn1[0] = 50,-66, -4,-45
Clsn2: 2
Clsn2[0] = -20, -1, 19,-64
Clsn2[1] = 4,-68, 51,-37
400,1, 0,0, 5
6,0, 0,0, 3
;MIM
;------------------------------------
;Scivolata
[Begin action 440]
Clsn2: 1
Clsn2[0] = 26,-71,-20, 1
440,0, 0,0, 3
Clsn2: 2
Clsn2[0] = 63,-34, 16, 5
Clsn2[1] = -7,-49, 27, -6
440,1, 0,0, 4
Clsn1: 1
Clsn1[0] = 83,-13,-11, -2
Clsn2: 1
Clsn2[0] = 69,-26,-32, 6
440,2, 0,0, 3
Clsn2: 1
Clsn2[0] = 90,-27,-27, 4
440,3, 0,0, 3
Clsn2: 1
Clsn2[0] = 90,-27,-27, 4
440,2, 0,0, 3
Clsn2: 1
Clsn2[0] = 90,-27,-27, 4
440,3, 0,0, 3
Clsn2: 2
Clsn2[0] = 56,-33, 11, 5
Clsn2[1] = -15,-48, 12, 6
440,1, -8,0, 6
Clsn2: 1
Clsn2[0] = 24,-64,-17, 1
11,0, 0,0, 4
;Crouch strike punch
[Begin action 460]
Clsn2default: 1
Clsn2[0] = 33,-67,-16, 1
460,0, 0,0, 3
460,1, 0,0, 5
460,2, 0,0, 4
460,3, 0,0, 4
460,2, 0,0, 4
460,3, 0,0, 4
460,2, 0,0, 4
460,3, 0,0, 4
460,2, 0,0, 4
460,3, 0,0, 4
460,1, 0,0, 4
;Diagonal jumping light kick
[Begin action 630]
Clsn2default: 1
Clsn2[0] = 31,-100,-22,-20
630,0, 0,0, 2
630,1, 0,0, 3
Clsn1: 3
Clsn1[0] = 84,-90, 41,-65
Clsn1[1] = 56,-82, 18,-53
Clsn1[2] = 33,-73,-14,-37
630,2, 0,0, 8
630,1, 0,0, 3
41, 2, 0,0, 3
41, 1, 0,0, 3
41, 0, 0,0, -1
; Jumping hard punch
[Begin action 640]
Clsn2default: 1
Clsn2[0] = 44,-109,-25,-33
640,0, 0,0, 3
640,1, 0,0, 6
640,2, 0,0, 3
Clsn1: 1
Clsn1[0] = 74,-94, -1,-24
640,3, 0,0, 9
640,2, 0,0, 4
41, 2, 0,0, 3
41, 1, 0,0, 3
41, 0, 0,0, -1
; Calcio hard(in volo)
[Begin action 660]
Clsn2default: 1
Clsn2[0] = -20,-33, 19,-96
660,0, 0,0, 3
660,1, 0,0, 3
660,2, 0,0, 3
Clsn1: 2
Clsn1[0] = 62,-48, 40,-15
Clsn1[1] = 6,-74, 44,-31
Clsn2: 2
Clsn2[0] = -24,-106, 12,-69
Clsn2[1] = -4,-66, 53,-20
660,3, 0,0, 10
41, 2, 0,0, 3
41, 1, 0,0, 3
41, 0, 0,0, -1
; Air missile kick
[Begin action 680]
Clsn2default: 1
Clsn2[0] = 64,-89, -2,-27
42,1, 0,0, 2
42,2, 0,0, 2
42,3, 0,0, 2
42,4, 0,0, 3
Clsn1: 1
Clsn1[0] = 44,-135, 26,-10
Clsn2: 1
Clsn2[0] = 39,-136, 12,-11
3650,1, 0,0, -1
; lighting cometa
[Begin action 1000]
Clsn2default: 1
Clsn2[0] = 60,-106, -5, -1
1000,0, 0,0, 2
1000,1, 0,0, 3
1000,2, 0,0, 5
1000,3, 0,0, 3
1000,4, 0,0, 2
1000,5, 0,0, 3
1000,6, 0,0, 3
1000,7, 0,0, 3
;-----------------------------
[Begin action 1010]
Clsn2default: 1
Clsn2[0] = 60,-106, -5, -1
1000,0, 0,0, 2
1000,1, 0,0, 3
1000,2, 0,0, 5
1000,3, 0,0, 3
1000,4, 0,0, 1
1000,5, 0,0, 4
1000,6, 0,0, 4
; Cho kyu dan projectile
[Begin action 1025]
Clsn1default: 1
Clsn1[0] = 15,-80,-16,-49
Clsn2default: 1
Clsn2[0] = -24,-88, 23,-41
1025,0, 0,0, 2
1025,1, 0,0, 2
1025,2, 0,0, 2
1025,3, 0,0, 2
1025,4, 0,0, 2
1025,5, 0,0, 2
1025,6, 0,0, 2
1025,7, 0,0, 2
; Cho kyu dan projectile hit
[Begin action 1050]
1050,0, 0,0, 1
1050,1, 0,0, 1
1050,2, 0,0, 1
1050,3, 0,0, 1
1050,4, 0,0, 1
1050,5, 0,0, 1
1050,6, 0,0, 2
1050,7, 0,0, 2
1050,8, 0,0, 2
1050,9, 0,0, 6
; suiseiken
[Begin action 1100]
Clsn2default: 1
Clsn2[0] = -20,-96, 19,-33
640,0, -18,10, 4
640,1, -18,10, 4
640,2, -18,10, 4
1100,0, 0,0, 4
1100,5, 0,0, 4
Clsn1default: 1
Clsn1[0] = -89,-140, 70, 13
Clsn2default: 2
Clsn2[0] = -28,-33, 11,-72
Clsn2[1] = -4,-80, 35,-41
1100,6, 0,0, 1
Loopstart
1100,6, 0,0, 2
1100,6, 0,0, 2
; Light "psycho" Ryuu sou geki (attack)
[Begin action 1110]
Clsn2default: 1
Clsn2[0] = -20,-96, 19,-33
1100,0, 0,0, 2
1100,1, 0,0, 3
1100,2, 0,0, 3
1100,3, 0,0, 5
1100,4, 0,0, 3
1100,5, 0,0, 4
Clsn1default: 1
Clsn1[0] = 58,-88,-38, -6
Clsn2default: 2
Clsn2[0] = -28,-33, 11,-72
Clsn2[1] = -4,-80, 35,-41
1110,0, 0,0, 1
1110,0, 0,0, 1
1110,1, 0,0, 1
1110,1, 0,0, 1
1110,2, 0,0, 1
1110,2, 0,0, 1
1110,3, 0,0, 1
1110,3, 0,0, 1
1110,0, 0,0, 1
1110,0, 0,0, 1
1110,1, 0,0, 1
1110,1, 0,0, 1
1110,2, 0,0, 1
1110,2, 0,0, 1
1110,3, 0,0, 1
1110,3, 0,0, 1
1110,0, 0,0, 1
;suiseiken(atterraggio)
[Begin action 1120]
Clsn2default: 1
Clsn2[0] = 56,-86,-26, 0
1100, 7, 0,0, 3
1100, 8, 0,0, 3
1100, 9, 0,0, 3
Clsn1: 3
Clsn1[0] = 117,-101, 82,-86
Clsn1[1] = 93,-92, 55,-76
Clsn1[2] = 62,-86, 26,-67
1100,10, 0,0, 3
1100,11, 0,0, 9
1100, 10, 0,0, 5
1100, 9, 0,0, 5
1100,8, 0,0, 4
1100,7, 0,0, 3
1100,12, 0,0, 3
1100,13, 0,0, 3
; "Psycho" slash
[Begin action 1125]
1125,0, 0,0, 2
1125,1, 0,0, 2
1125,2, 0,0, 2
1125,3, 0,0, 2
1125,4, 0,0, 2
1125,5, 0,0, 3
1125,6, 0,0, 4
; Hard Ryuu sou geki (attack)
[Begin action 1140]
Clsn2default: 1
Clsn2[0] = -20,-96, 19,-33
1100,0, 0,0, 2
1100,1, 0,0, 3
1100,2, 0,0, 3
1100,3, 0,0, 9
1100,4, 0,0, 3
1100,5, 0,0, 4
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
Clsn2default: 2
Clsn2[0] = -28,-33, 11,-72
Clsn2[1] = -4,-80, 35,-41
1100,6, 0,0, 1
Loopstart
1100,6, 0,0, 2
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1100,6, 0,0, 2
; Hard "psycho" Ryuu sou geki (attack)
[Begin action 1150]
Clsn2default: 1
Clsn2[0] = -20,-96, 19,-33
1100,0, 0,0, 2
1100,1, 0,0, 3
1100,2, 0,0, 3
1100,3, 0,0, 9
1100,4, 0,0, 3
1100,5, 0,0, 4
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
Clsn2default: 2
Clsn2[0] = -28,-33, 11,-72
Clsn2[1] = -4,-80, 35,-41
1110,0, 0,0, 1
1110,0, 0,0, 1
1110,1, 0,0, 1
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1110,1, 0,0, 1
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1110,2, 0,0, 1
1110,2, 0,0, 1
1110,3, 0,0, 1
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1110,3, 0,0, 1
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1110,0, 0,0, 1
1110,0, 0,0, 1
1110,1, 0,0, 1
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1110,1, 0,0, 1
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1110,2, 0,0, 1
1110,2, 0,0, 1
1110,3, 0,0, 1
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1110,3, 0,0, 1
Clsn1: 1
Clsn1[0] = 20,-60, 59,-29
1110,0, 0,0, 1
; Hard Ryuu sou geki (land)
[Begin action 1160]
Clsn2default: 1
Clsn2[0] = 62,-87,-10, 2
1100, 7, 0,0, 2
1100, 8, 0,0, 3
1100, 9, 0,0, 3
Clsn1: 1
Clsn1[0] = 114,-112, 35,-59
1100,10, 0,0, 3
1100,11, 0,0, 13
1100, 9, 0,0, 5
1100, 8, 0,0, 5
1100,12, 0,0, 3
10,0, 0,0, 4
; Gomitata
[Begin action 1200]
Clsn2default: 1
Clsn2[0] = 55,-109, 0, 1
1200, 0, 0,0, 4
1200, 1, 0,0, 6
Clsn1: 1
Clsn1[0] = 76,-100, 16,-83
1200, 2, 0,0, 3
Clsn1: 1
Clsn1[0] = 75,-100, 15,-85
1200, 3, 0,0, 3
1200, 1, 0,0, 4
; Light Ryu geki sai (in the air)
[Begin action 1210]
Clsn1: 1
Clsn1[0] = 12,-25, 51,-104
Clsn2: 2
Clsn2[0] = -16, -1, 23,-72
Clsn2[1] = -4,-92, 35,-53
1200, 4, 0,0, 4
Clsn1: 1
Clsn1[0] = 42,-29, 4,-108
Clsn2default: 1
Clsn2[0] = -8,-21, 22,-92
1200, 5, 0,0, 3
Clsn1: 1
Clsn1[0] = 42,-29, 4,-108
1200, 6, 0,0, 4
Clsn1: 2
Clsn1[0] = -44,-100, 59,-69
Clsn1[1] = -48,-96, 63,-73
1200, 7, 0,0, 7
Clsn2default: 1
Clsn2[0] = -20,-96, 19,-33
1200, 8, 0,0, 2
1200, 9, 0,0, 3
1200,10, 0,0, 3
42, 3, 0,0, 3
42, 4, 0,0, 3
42, 5, 0,0, -1
; Light Ryu geki sai (land)
[Begin action 1220]
Clsn2: 2
Clsn2[0] = 15,-64,-24, -1
Clsn2[1] = -12,-76, 11,-53
40,0, 0,0, 9
;---------------------------------------------
; Combo gomitata/calcio
[Begin action 1230]
Clsn2: 1
Clsn2[0] = 39,-108, 4, 0
1200, 0, 0,0, 2
Clsn2: 1
Clsn2[0] = 60,-106, 19, -2
1200, 1, 0,0, 2
Clsn2: 1
Clsn2[0] = 59,-102, 7, -6
1200, 2, 0,0, 2
Clsn1: 1
Clsn1[0] = 76,-103, 3,-58
Clsn2: 2
Clsn2[0] = 64,-103, 33,-43
Clsn2[1] = 30,-52, -3, -6
1200, 3, 0,0, 3
;--------------------------------------
; combo g/C
[Begin action 1240]
Clsn2: 2
Clsn2[0] = 11,-86, 67,-32
Clsn2[1] = -20,-37, 11, -2
640, 1, 30,15, 4
Clsn2: 2
Clsn2[0] = 11,-98, 70,-43
Clsn2[1] = 32,-40,-13, 12
640, 0, 30,15, 3
Clsn1: 1
Clsn1[0] = 129,-93, 20,-20
Clsn2: 2
Clsn2[0] = 58,-95, 20,-23
Clsn2[1] = 116,-88, 59,-52
630, 2, 40,0, 3
660, 0, 35,0, 3
660, 1, 35,0, 3
660, 2, 35,0, 3
660, 3, 35,0, 3
Clsn1: 1
Clsn1[0] = 33,-75,122, 8
Clsn2: 2
Clsn2[0] = 6,-112, 44,-69
Clsn2[1] = 31,-76, 79,-23
660, 3, 35,0, 7
Clsn2default: 1
Clsn2[0] = 64,-102,-13,-26
42, 3, 0,0, 3
42, 4, 0,0, 3
42, 5, 0,0, 3
42, 0, 0,0, -1
; Hard Ryu geki sai (land)
[Begin action 1250]
Clsn2: 2
Clsn2[0] = 15,-64,-24, -1
Clsn2[1] = -12,-76, 11,-53
40,0, 0,0, 11
; Light SenShippo (launch)
[Begin action 1300]
Clsn1: 1
Clsn1[0] = 108,-101, 32,-64
Clsn2: 2
Clsn2[0] = 99,-99, 13,-62
Clsn2[1] = 42,-60,-25,-17
1300,0, 0,0, 3
Clsn1: 1
Clsn1[0] = 104,-101, 34,-64
Clsn2: 2
Clsn2[0] = 99,-100, 17,-61
Clsn2[1] = 29,-59,-35, -9
1300,1, 0,0, 3
Clsn2: 2
Clsn2[0] = 94,-102, 22,-64
Clsn2[1] = 53,-62,-31,-12
1300,2, 0,0, 3
Clsn1: 1
Clsn1[0] = 105,-100, 31,-66
Clsn2: 2
Clsn2[0] = 102,-99, 22,-62
Clsn2[1] = 39,-74,-30,-13
1300,3, 0,0, 3
Clsn1: 1
Clsn1[0] = 107,-101, 35,-62
Clsn2: 2
Clsn2[0] = 104,-101, 24,-62
Clsn2[1] = 48,-78,-12,-28
1300,4, 0,0, 3
Clsn2: 2
Clsn2[0] = 98,-100, 17,-61
Clsn2[1] = 27,-68,-30, -9
1300,5, 0,0, 3
Clsn2: 2
Clsn2[0] = 92,-102, 11,-64
Clsn2[1] = 53,-62,-29,-12
1300,6, 0,0, 3
Clsn1: 1
Clsn1[0] = 104,-102, 29,-61
Clsn2: 2
Clsn2[0] = 100,-100, 16,-60
Clsn2[1] = 33,-67,-33,-13
1300,7, 0,0, 3
; Light SenShippo (slide)
[Begin action 1310]
Clsn1: 1
Clsn1[0] = 91,-98, 25,-62
Clsn2: 2
Clsn2[0] = 90,-97, 19,-60
Clsn2[1] = 53,-61,-25,-15
1300,6, 0,0, 3
Clsn1: 1
Clsn1[0] = 98,-103, 31,-61
Clsn2: 2
Clsn2[0] = 97,-101, 12,-61
Clsn2[1] = 31,-68,-29,-17
1300,7, 0,0, 3
; Light SenShippo (land)
[Begin action 1320]
Clsn2default: 2
Clsn2[0] = 15,-64,-24, -1
Clsn2[1] = -12,-57, 11,-80
10, 0, 0,0, 6
193, 9, 0,0, 5
; SenShippo blast
[Begin action 1325]
1325, 0, 0,0, 2
1325, 1, 0,0, 1
1325, 2, 0,0, 1
1325, 3, 0,0, 2
1325, 4, 0,0, 2
1325, 5, 0,0, 2
1325, 6, 0,0, 2
1325, 7, 0,0, 2
1325, 8, 0,0, 2
1325, 9, 0,0, 2
1325,10, 0,0, 2
1325,11, 0,0, 3
; ryuseiken light
[Begin action 1330]
1300,8, 0,0, 4
1300,9, 0,0, 4
1300,10, 0,0, 9
Clsn1: 1
Clsn1[0] = 128,-121,-32, 5
3665,1, 20,15, 5
1300,12, 0,0, 4
Clsn1: 1
Clsn1[0] = 98,-100, 29,-61
Clsn2: 2
Clsn2[0] = 98,-99, 20,-58
Clsn2[1] = 44,-72,-16,-22
1300,0, 0,0, 4
Clsn1: 1
Clsn1[0] = 108,-100,-31, 1
Clsn2: 2
Clsn2[0] = 99,-99, 19,-60
Clsn2[1] = 32,-67,-28, -7
1300,1, 0,0, 4
Clsn1: 1
Clsn1[0] = 101,-102,-26, -5
Clsn2: 2
Clsn2[0] = 94,-100, 17,-60
Clsn2[1] = 53,-69,-28,-11
1300,2, 0,0, 4
Clsn1: 1
Clsn1[0] = 120,-120,-43, 3
3665,1, 15,15, 5
Clsn1: 1
Clsn1[0] = 101,-102, 29,-64
Clsn2: 2
Clsn2[0] = 99,-101, 22,-64
Clsn2[1] = 38,-74,-29,-19
1300,3, 0,0, 5
Clsn1: 1
Clsn1[0] = 100,-104, 33,-63
Clsn2: 2
Clsn2[0] = 100,-102, 24,-62
Clsn2[1] = 44,-73,-25, -9
1300,4, 0,0, 3
Clsn1: 1
Clsn1[0] = 99,-105, 25,-66
Clsn2: 2
Clsn2[0] = 99,-103, 19,-66
Clsn2[1] = 33,-71,-35, -7
1300,5, 0,0, 3
Clsn1: 1
Clsn1[0] = 119,-123,-37, 1
3665,1, 15,15, 5
Clsn1: 1
Clsn1[0] = 101,-102,-26, -5
1300,5, 0,0, 3
Clsn1: 1
Clsn1[0] = 118,-118,-31, 7
3665,1, 15,15, 5
Clsn1: 1
Clsn1[0] = 101,-102,-26, -5
Clsn2: 2
Clsn2[0] = 102,-101, 16,-59
Clsn2[1] = 51,-66,-34, -3
1300,6, 0,0, 3
Clsn1: 1
Clsn1[0] = 97,-101, 15,-59
Clsn2: 2
Clsn2[0] = 96,-100, 11,-58
Clsn2[1] = 28,-68,-37, -7
1300,7, 0,0, 3
; Hard SenShippo (slide)
[Begin action 1340]
Clsn1: 1
Clsn1[0] = 98,-100, 29,-61
Clsn2: 2
Clsn2[0] = 98,-99, 20,-58
Clsn2[1] = 44,-72,-16,-22
1300,0, 0,0, 4
Clsn1: 1
Clsn1[0] = 98,-98,-25, -5
Clsn2: 2
Clsn2[0] = 99,-99, 19,-60
Clsn2[1] = 32,-67,-28, -7
1300,1, 0,0, 4
Clsn1: 1
Clsn1[0] = 98,-98,-25, -5
Clsn2: 2
Clsn2[0] = 94,-100, 17,-60
Clsn2[1] = 53,-69,-28,-11
1300,2, 0,0, 4
Clsn1: 1
Clsn1[0] = 101,-102, 29,-64
Clsn2: 2
Clsn2[0] = 99,-101, 22,-64
Clsn2[1] = 38,-74,-29,-19
1300,3, 0,0, 5
Clsn1: 1
Clsn1[0] = 100,-104, 33,-63
Clsn2: 2
Clsn2[0] = 100,-102, 24,-62
Clsn2[1] = 44,-73,-25, -9
1300,4, 0,0, 3
Clsn1: 1
Clsn1[0] = 99,-105, 25,-66
Clsn2: 2
Clsn2[0] = 99,-103, 19,-66
Clsn2[1] = 33,-71,-35, -7
1300,5, 0,0, 3
Clsn1: 1
Clsn1[0] = 105,-101, 29,-56
Clsn2: 2
Clsn2[0] = 102,-101, 16,-59
Clsn2[1] = 51,-66,-34, -3
1300,6, 0,0, 3
Clsn1: 1
Clsn1[0] = 97,-101, 15,-59
Clsn2: 2
Clsn2[0] = 96,-100, 11,-58
Clsn2[1] = 28,-68,-37, -7
1300,7, 0,0, 3
Clsn1: 1
Clsn1[0] = 94,-88,-132,-70
1300,11, 0,0, -1
;Finish punch
[Begin action 1350]
1300,8, 0,0, 2
1300,9, 0,0, 2
1300,10, 0,0, 5
Clsn1: 1
Clsn1[0] = 115,-118,-35, 1
3665,1, 15,15, 5
1300,12, 0,0, 2
1300,2, 0,0, 2
Clsn1: 1
Clsn1[0] = 109,-90,-107,-70
Clsn2default: 2
Clsn2[0] = 15,-64,-24, -1
Clsn2[1] = -12,-57, 11,-80
1300,11, 0,0, 60
; Light Senkyuutai
[Begin action 1400]
Clsn2: 2
Clsn2[0] = -28, -1, 11,-81
Clsn2[1] = -16,-96, 7,-73
1300,0, 0,0, 2
Clsn1: 1
Clsn1[0] = 47,-24, 17,-80
Clsn2: 2
Clsn2[0] = -16, -1, 23,-72
Clsn2[1] = 7,-88, 30,-65
1400,0, 0,0, 5
Clsn2: 2
Clsn2[0] = -24, -1, 7,-72
Clsn2[1] = -20,-69, 3,-92
270, 1, -16,0, 2
Clsn2: 2
Clsn2[0] = -24, -1, 7,-72
Clsn2[1] = -29,-92, -6,-69
1400,1, 0,0, 1
Clsn2: 2
Clsn2[0] = -16, -1, 15,-58
Clsn2[1] = -32,-68, -9,-45
1400,2, 0,0, 1
Clsn1: 1
Clsn1[0] = 31,-108, -8,-53
Clsn2default: 2
Clsn2[0] = -40, -1, -9,-64
Clsn2[1] = -16,-41, 15,-96
1400,3, 0,0, 3
1400,4, 0,0, 2
1400,5, 0,0, 3
Clsn1: 1
Clsn1[0] = 35,-140, -4,-69
1400,6, 0,0, 8
1400,7, 0,0, 2
Clsn2: 2
Clsn2[0] = -32, -1, 7,-64
Clsn2[1] = -40,-49,-17,-72
1400,8, 0,0, 3
Clsn2: 2
Clsn2[0] = -20, -1, 19,-64
Clsn2[1] = -12,-76, 11,-53
1400,9, 0,0, 2
Clsn2: 2
Clsn2[0] = -20, -1, 19,-56
Clsn2[1] = -8,-68, 15,-45
11, 0, 0,0, 2
;-----------------------------
; Combo Liv2
[Begin action 1425]
Clsn2default: 1
Clsn2[0] = 41,-95,-22, 8
1500,17, 15,0, 4
1500,18, 15,0, 4
Clsn1: 1
Clsn1[0] = 18,-164, 1,-86
Clsn2: 2
Clsn2[0] = -16, -1, 23,-72
Clsn2[1] = 7,-88, 30,-65
1500,19, 0,0, 3
Clsn1: 1
Clsn1[0] = 19,-164, -2,-90
Clsn2: 2
Clsn2[0] = -16, -1, 23,-72
Clsn2[1] = 7,-88, 30,-65
1500,19, 0,0, 3
Clsn1: 1
Clsn1[0] = 19,-166, 0,-81
Clsn2: 2
Clsn2[0] = -16, -1, 23,-72
Clsn2[1] = 7,-88, 30,-65
1500,19, 0,0, 3
Clsn1: 1
Clsn1[0] = 20,-165, 2,-95
Clsn2: 2
Clsn2[0] = -16, -1, 23,-72
Clsn2[1] = 7,-88, 30,-65
1500,19, 0,0, 3
Clsn1: 1
Clsn1[0] = 19,-166, -1,-100
Clsn2: 2
Clsn2[0] = -16, -1, 23,-72
Clsn2[1] = 7,-88, 30,-65
1500,19, 0,0, 3
Clsn1: 1
Clsn1[0] = 19,-166, -1,-100
1500,19, 0,0, 3
Clsn1: 1
Clsn1[0] = 19,-166, -1,-100
1500,19, 0,0, 3
; Hard Ryuu renda
[Begin action 1525]
Clsn2default: 2
Clsn2[0] = -8, -1, 31,-88
Clsn2[1] = 4,-100, 27,-77
1500, 0, 0,0, 3
1500, 1, 0,0, 6
Clsn2default: 2
Clsn2[0] = -4,-80, 35, -1
Clsn2[1] = 8,-96, 39,-65
1500, 2, 0,0, 2
Clsn1: 1
Clsn1[0] = 75,-60, 28,-21
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 36,-76, 67,-45
1500, 3, 0,0, 3
1500, 4, 0,0, 2
1500, 5, 0,0, 3
Clsn2default: 2
Clsn2[0] = -4,-80, 35, -1
Clsn2[1] = 28,-84, 59,-53
1500, 6, 0,0, 2
1500, 7, 0,0, 2
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 71,-64, 24,-25
Clsn2default: 2
Clsn2[0] = -4,-80, 35, -1
Clsn2[1] = 28,-80, 59,-49
1500, 9, 0,0, 2
1500,10, 0,0, 2
1500,11, 0,0, 2
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 28,-84, 59,-53
1500,12, 0,0, 2
Clsn2default: 2
Clsn2[0] = -4,-80, 35, -1
Clsn2[1] = 28,-92, 59,-61
1500,13, 0,0, 3
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 8,-96, 39,-65
1500, 2, 0,0, 1
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 20,-92, 51,-61
1500,14, 0,0, 2
Clsn1: 1
Clsn1[0] = 28,-64, 75,-25
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 36,-76, 67,-45
1500, 3, 0,0, 2
1500,15, 0,0, 2
Clsn2default: 2
Clsn2[0] = 16, -1, 55,-40
Clsn2[1] = 44,-29, 67,-52
1500,16, 0,0, 2
1500,17, 0,0, 5
Clsn2default: 2
Clsn2[0] = 0, -1, 39,-40
Clsn2[1] = 24,-65, 63,-25
1500,18, 0,0, 2
Clsn1: 2
Clsn1[0] = 67,-108, 36,-45
Clsn1[1] = 40,-41, 63,-112
Clsn2default: 2
Clsn2[0] = -4, -9, 35,-96
Clsn2[1] = 47,-116, 8,-77
1500,19, 0,0, 3
Clsn2default: 2
Clsn2[0] = -16,-92, 23,-13
Clsn2[1] = 19,-89, -4,-112
1500,20, 0,0, 2
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -8,-100, 15,-77
1500,21, 0,0, 2
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-64
Clsn2[1] = -12,-88, 11,-65
1500,22, 0,0, 2
1500,23, 0,0, 2
; Hard Ryuu renda + 1 hit
[Begin action 1530]
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 36,-76, 67,-45
1500, 4, 0,0, 2
1500, 5, 0,0, 3
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 8,-96, 39,-65
1500, 2, 0,0, 1
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 20,-92, 51,-61
1500,14, 0,0, 2
Clsn1: 1
Clsn1[0] = 28,-64, 75,-25
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 36,-76, 67,-45
1500, 3, 0,0, 2
1500,15, 0,0, 2
Clsn2default: 2
Clsn2[0] = 16, -1, 55,-40
Clsn2[1] = 44,-29, 67,-52
1500,16, 0,0, 2
1500,17, 0,0, 5
Clsn2default: 2
Clsn2[0] = 0, -1, 39,-40
Clsn2[1] = 24,-65, 63,-25
1500,18, 0,0, 2
Clsn1: 2
Clsn1[0] = 67,-108, 36,-45
Clsn1[1] = 40,-41, 63,-112
Clsn2default: 2
Clsn2[0] = -4, -9, 35,-96
Clsn2[1] = 47,-116, 8,-77
1500,19, 0,0, 3
Clsn2default: 2
Clsn2[0] = -16,-92, 23,-13
Clsn2[1] = 19,-89, -4,-112
1500,20, 0,0, 2
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -8,-100, 15,-77
1500,21, 0,0, 2
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-64
Clsn2[1] = -12,-88, 11,-65
1500,22, 0,0, 2
1500,23, 0,0, 2
; Hard Ryuu renda + 2 hits
[Begin action 1540]
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 36,-76, 67,-45
1500, 4, 0,0, 2
1500, 5, 0,0, 3
Clsn2default: 2
Clsn2[0] = -4,-80, 35, -1
Clsn2[1] = 28,-84, 59,-53
1500, 6, 0,0, 2
1500, 7, 0,0, 2
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 71,-64, 24,-25
Clsn2default: 2
Clsn2[0] = -4,-80, 35, -1
Clsn2[1] = 28,-80, 59,-49
1500, 9, 0,0, 2
1500,10, 0,0, 2
1500,11, 0,0, 2
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 28,-84, 59,-53
1500,12, 0,0, 2
Clsn2default: 2
Clsn2[0] = -4,-80, 35, -1
Clsn2[1] = 28,-92, 59,-61
1500,13, 0,0, 3
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 8,-96, 39,-65
1500, 2, 0,0, 1
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 20,-92, 51,-61
1500,14, 0,0, 2
Clsn1: 1
Clsn1[0] = 28,-64, 75,-25
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 36,-76, 67,-45
1500, 3, 0,0, 2
1500,15, 0,0, 2
Clsn2default: 2
Clsn2[0] = 16, -1, 55,-40
Clsn2[1] = 44,-29, 67,-52
1500,16, 0,0, 2
1500,17, 0,0, 5
Clsn2default: 2
Clsn2[0] = 0, -1, 39,-40
Clsn2[1] = 24,-65, 63,-25
1500,18, 0,0, 2
Clsn1: 2
Clsn1[0] = 67,-108, 36,-45
Clsn1[1] = 40,-41, 63,-112
Clsn2default: 2
Clsn2[0] = -4, -9, 35,-96
Clsn2[1] = 47,-116, 8,-77
1500,19, 0,0, 3
Clsn2default: 2
Clsn2[0] = -16,-92, 23,-13
Clsn2[1] = 19,-89, -4,-112
1500,20, 0,0, 2
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-80
Clsn2[1] = -8,-100, 15,-77
1500,21, 0,0, 2
Clsn2default: 2
Clsn2[0] = -20, -1, 19,-64
Clsn2[1] = -12,-88, 11,-65
1500,22, 0,0, 2
1500,23, 0,0, 2
; Ryuu renga: chiryuu (launch)
[Begin action 1600]
Clsn2: 2
Clsn2[0] = -24, -1, 15,-64
Clsn2[1] = -12,-76, 11,-53
40, 0, 0,0, 1
Clsn2default: 2
Clsn2[0] = -32, -1, 7,-56
Clsn2[1] = -24,-68, -1,-45
1600,0, 0,0, 3
1600,1, 0,0, 5
; Ryuu renga: chiryuu (first attack)
[Begin action 1610]
Clsn1: 2
Clsn1[0] = 55,-76, 8,-45
Clsn1[1] = 0,-49, 55,-72
Clsn2: 2
Clsn2[0] = -24,-60, 15,-21
Clsn2[1] = 35,-33, -4,-80
640,0, 0,0, 4
640,1, 0,0, -1
; Ryuu renga: chiryuu (first landing)
[Begin action 1620]
Clsn2: 2
Clsn2[0] = -8, -1, 23,-72
Clsn2[1] = -4,-92, 19,-69
630,1, 0,0, 2
Clsn2: 2
Clsn2[0] = -8,-92, 23,-21
Clsn2[1] = -4,-108, 19,-85
440,1, 0,0, 2
Clsn1: 1
Clsn1[0] = 92,-25,-22, 7
440,2, 0,0, 3
440,3, 0,0, 3
440,2, 0,0, 3
440,3, 0,0, 3
; recover
[Begin action 2000]
Clsn2: 1
Clsn2[0] = 8,-106,-22, 1
192, 1, 0,0, 4
192, 2, 0,0, 4
192, 1, 0,0, 4
192, 2, 0,0, 4
192, 1, 0,0, 4
192, 2, 0,0, 4
Clsn2default: 2
Clsn2[0] = -32, -1, 7,-88
Clsn2[1] = -24,-108, -1,-85
192, 4, 0,0, 5
192, 6, 0,0, 5
192, 5, 0,0, 15
;192, 5, 0,0, 5
;_---------------------------------
; Golden arrow of sagittarius(attack)SUPER SPECIAL
[Begin action 2100]
Clsn1default: 1
Clsn1[0] = 105,-135,-82, 5
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
190,9, 0,0, 4
190,8, 0,0, 4
190,7, 0,0, 4
190,6, 0,0, 4
190,5, 0,0, 4
190,4, 0,0, 4
190,3, 0,0, 4
190,2, 0,0, 6
190,1, 0,0, 6
190,0, 0,0, 7
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 4
190,0, 0,0, 4
190,10, 0,0, 45
Clsn2: 1
Clsn2[0] = 24,-112,-21, 2
2100,0, 0,0, 6
Clsn2: 1
Clsn2[0] = 24,-112,-21, 2
2100,1, 0,0, 6
Clsn2: 1
Clsn2[0] = 29,-115,-27, 4
2100,2, 0,0, 5
Clsn2: 1
Clsn2[0] = 29,-115,-27, 4
2100,3, 0,0, 5
2100,4, 0,0, 10
Clsn2default: 2
Clsn2[0] = -16,-72, 23, -1
Clsn2[1] = -8,-88, 15,-65
2100,5, 0,0, 4
2100,6, 0,0, 4
2100,7, 0,0, 4
2100,8, 0,0, 4
2100,9, 0,0, 4
2100,10, 0,0, 4
2100,11, 0,0, 4
2100,12, 0,0, 4
;golden cloth
; freccia
[Begin action 2110]
Clsn2default: 1
Clsn2[0] = 31,-112,-26, 4
2100, 8, 0,0, 2
2100, 9, 0,0, 7
2100,10, 0,0, 6
2100,11, 0,0, 5
2100,12, 0,0, -1
; DM Sen ki hakkei blast (back)
[Begin action 2120]
2120,0, 0,0, 1
2120,1, 0,0, 1
2120,2, 0,0, 1
2120,3, 0,0, 1
2120,4, 0,0, 1
2120,5, 0,0, 2
; DM Sen ki hakkei blast (front)
[Begin action 2130]
3010,2, 48,-71, 1
3010,3, 48,-71, 1
3010,4, 48,-71, 1
3010,5, 48,-71, 1
3010,6, 48,-71, 1
3010,7, 48,-71, 2
; DM Sen ki hakkei blast emission
[Begin action 2140]
2120, 6, 0,0, 1
2120, 7, 0,0, 1
2120, 8, 0,0, 2
2120, 9, 0,0, 2
2120,10, 0,0, 2
2120,11, 0,0, 2
2120,12, 0,0, 3
2120,13, 0,0, 4
; SDM Sen ki hakkei (attack)
[Begin action 2150]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
;2100,0, 0,0, 3
;2100,1, 0,0, 3
;2100,2, 0,0, 3
2100,3, 0,0, 3
2100,4, 0,0, 1
Clsn1: 1
Clsn1[0] = 16,-96, 79,-33
Clsn2default: 2
Clsn2[0] = -16,-72, 23, -1
Clsn2[1] = -8,-88, 15,-65
2100,5, 0,0, 2
2100,6, 0,0, 2
2100,7, 0,0, 2
2100,8, 0,0, 2
Clsn1: 1
Clsn1[0] = 16,-96, 79,-33
;2100,5, 0,0, 2
;2100,6, 0,0, 2
;2100,7, 0,0, 2
;2100,4, 0,0, 2
Clsn1: 1
Clsn1[0] = 16,-96, 79,-33
;2100,5, 0,0, 2
;2100,6, 0,0, 2
;2100,7, 0,0, 2
;2100,4, 0,0, 2
Clsn1: 1
Clsn1[0] = 16,-96, 79,-33
;2100,5, 0,0, 2
;2100,6, 0,0, 2
;2100,7, 0,0, 2
;2100,4, 0,0, 2
; supercaduta
[Begin action 2160]
Clsn2default: 1
Clsn2[0] = 48,-109,-47,-12
2150, 2, 0, 0, 5
5030,10, 0, 0, 5
5040, 0, 0,-40, 3
2150, 3, 0, 0, -1
; SDM Sen ki hakkei (first bounce)
[Begin action 2161]
Clsn2default: 1
Clsn2[0] = 19, -1,-20,-56
2150, 4, 0, 0, 1
2150, 5, 0, 0, 6
2150, 6, 0, 0, 3
2150, 7, 0, 0, 4
; SDM Sen ki hakkei (second bounce)
[Begin action 2162]
Clsn2default: 1
Clsn2[0] = -32,-32, 31, -1
2150, 8, 0, 0, 20
;get up
[Begin action 2163]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
2150, 8, 0, 0, 15
;---------------------------
[Begin action 2170]
2120,0, 0,0, 1
2170,0, 0,0, 1
2170,1, 0,0, 1
2170,2, 0,0, 1
2170,3, 0,0, 1
2170,4, 0,0, 2
; SDM Sen ki hakkei blast (front)
[Begin action 2180]
3030,2, 48,-71, 1
3030,3, 48,-71, 1
3030,4, 48,-71, 1
3030,5, 48,-71, 1
3030,6, 48,-71, 1
3030,7, 48,-71, 2
; SDM Sen ki hakkei blast emission
[Begin action 2190]
2170, 5, 0,0, 1
2170, 6, 0,0, 1
2170, 7, 0,0, 2
2170, 8, 0,0, 2
2170, 9, 0,0, 2
2170,10, 0,0, 2
2170,11, 0,0, 3
2170,12, 0,0, 4
;------------------------------------------
; ryuseiken hard
[Begin action 2200]
184, 0, 0,0, 3
1500, 0, 0,0, 4
1500, 1, 0,0, 3
1500, 2, 0,0, 3
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500,3, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 4, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 5, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 2
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 2
;---------------------------------
; DM Chouryuu renken (assault)
[Begin action 2210]
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500,3, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 4, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 5, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 6, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 7, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 8, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 9, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 10, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 11, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 12, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 13, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 14, 0,0, 1
Clsn1: 1
Clsn1[0] = 6,-102,220,-71
1500, 15, 0,0, 1
228, 3, 0,0, 3
201, 1, 0,0, 4
201, 2, 0,0, 3
Clsn1: 1
Clsn1[0] = 142,-107,-43,-66
201, 3, 0,0, 30
201, 2, 0,0, 3
201, 1, 0,0, 4
; DM Chouryuu renken (in the air)
[Begin action 2230]
Clsn2: 1
Clsn2[0] = 4,-98, 35,-43
1500,19, 0,0, 3
Clsn2default: 1
Clsn2[0] = -12,-43, 19,-98
1500,20, 0,0, 4
42, 0, 0,0, 4
42, 5, 0,0, 4
42, 4, 0,0, 4
42, 3, 0,0, 4
42, 2, 0,0, 3
42, 1, 0,0, 3
42, 0, 0,0, -1
; DM Chouryuu renken (land)
[Begin action 2240]
Clsn2default: 2
Clsn2[0] = -24, -1, 15,-48
Clsn2[1] = 4,-52, 27,-29
1600,10, 0,0, 3
1600,11, 0,0, 3
1600,12, 0,0, 3
1600,13, 0,0, 19
Clsn2: 2
Clsn2[0] = -24,-48, 15, -1
Clsn2[1] = -8,-68, 15,-45
11, 0, 0,0, 3
Clsn2: 2
Clsn2[0] = -24, -1, 15,-64
Clsn2[1] = -12,-80, 11,-57
10, 0, 0,0, 4
; SDM Chouryuu renken (attack)
[Begin action 2250]
Clsn2default: 1
Clsn2[0] = -16, -1, 15,-80
184, 0, 0,0, 3
1500, 0, 0,0, 4
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 8,-100, 39,-69
1500, 1, 0,0, 3
1500, 2, 0,0, 3
Clsn2: 2
Clsn2[0] = -4, -1, 35,-80
Clsn2[1] = 24,-96, 55,-65
1500,14, 0,0, 2
Clsn1: 2
Clsn1[0] = 79,-64, 48,-17
Clsn1[1] = 32,-21, 79,-60
Clsn2default: 2
Clsn2[0] = 8, -1, 47,-69
Clsn2[1] = 32,-33, 71,-80
1500, 3, 0,0, 4
1500, 4, 0,0, 2
1500, 5, 0,0, 3
; SDM Chouryuu renken (miss)
[Begin action 2255]
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 28,-84, 59,-53
1500, 6, 0,0, 1
1500, 7, 0,0, 2
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 8,-64, 71,-25
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 28,-72, 59,-41
1500, 9, 0,0, 2
1500,10, 0,0, 2
1500,11, 0,0, 3
Clsn2: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 59,-53, 28,-84
1500,12, 0,0, 2
Clsn2: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 28,-92, 59,-61
1500,13, 0,0, 2
Clsn2: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 51,-62, 20,-93
1500,14, 0,0, 2
Clsn1: 2
Clsn1[0] = 83,-64, 36,-25
Clsn1[1] = 83,-56, 28,-25
Clsn2: 2
Clsn2[0] = 8, -1, 47,-56
Clsn2[1] = 24,-76, 71,-37
1500, 3, 0,0, 3
Clsn2default: 2
Clsn2[0] = 8, -1, 47,-72
Clsn2[1] = 40,-76, 71,-45
1500, 4, 0,0, 4
1500, 5, 0,0, 7
Clsn2default: 2
Clsn2[0] = 8, -1, 47,-72
Clsn2[1] = 24,-92, 55,-61
1500, 6, 0,0, 5
1500,14, 0,0, 4
Clsn2: 2
Clsn2[0] = -7, -1, 32,-72
Clsn2[1] = 8,-100, 39,-69
1500, 2, 0,0, 4
Clsn2: 2
Clsn2[0] = -20, -1, 19,-72
Clsn2[1] = -12,-84, 11,-61
1500,23, 0,0, 3
; SDM Chouryuu renken (assault)
[Begin action 2260]
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 16,-88, 47,-57
1500, 6, 0,0, 1
2200, 0, 0,0, 2
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 12,-76, 43,-45
240, 2, 0,0, 1
240, 3, 0,0, 2
Clsn1: 2
Clsn1[0] = 32,-49, 71,-88
Clsn1[1] = 16,-53, 71,-84
240, 4, 0,0, 2
240, 5, 0,0, 2
240, 6, 0,0, 2
240, 7, 0,0, 2
Clsn1: 2
Clsn1[0] = 32,-49, 71,-88
Clsn1[1] = 16,-53, 71,-84
240, 8, 0,0, 2
240, 9, 0,0, 1
270, 0, 0,0, 1
1500, 7, 0,0, 2
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 71,-64, 8,-25
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 28,-72, 59,-41
1500, 9, 0,0, 2
1500,10, 0,0, 2
1500,11, 0,0, 2
Clsn2: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 28,-84, 59,-53
1500,12, 0,0, 1
Clsn2: 2
Clsn2[0] = -4,-72, 35, -1
Clsn2[1] = 28,-92, 59,-61
1500,13, 0,0, 1
Clsn2: 2
Clsn2[0] = -4,-72, 35, -1
Clsn2[1] = 20,-92, 51,-61
1500,14, 0,0, 1
Clsn1: 2
Clsn1[0] = 83,-25, 36,-64
Clsn1[1] = 28,-56, 83,-25
Clsn2default: 2
Clsn2[0] = 8, -1, 47,-56
Clsn2[1] = 24,-76, 71,-37
1500, 3, 0,0, 2
1500, 4, 0,0, 2
1500, 5, 0,0, 2
; SDM Chouryuu renken (finishing blow)
[Begin action 2270]
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 16,-88, 47,-57
1500, 6, 0,0, 1
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 12,-76, 43,-45
1500, 7, 0,0, 3
1500, 8, 0,0, 2
Clsn1: 1
Clsn1[0] = 71,-64, 8,-25
Clsn2default: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 28,-72, 59,-41
1500, 9, 0,0, 3
1500,10, 0,0, 2
1500,11, 0,0, 1
Clsn2: 2
Clsn2[0] = -4, -1, 35,-72
Clsn2[1] = 28,-84, 59,-53
1500,12, 0,0, 1
Clsn2default: 2
Clsn2[0] = 16, -1, 55,-40
Clsn2[1] = 44,-52, 67,-29
1500,16, 0,0, 1
1500,17, 0,0, 4
Clsn2: 2
Clsn2[0] = 0, -1, 39,-40
Clsn2[1] = 63,-64, 24,-25
1500,18, 0,0, 2
Clsn1: 2
Clsn1[0] = 36,-108, 67,-45
Clsn1[1] = 40,-112, 63,-41
Clsn2: 2
Clsn2[0] = -4, -9, 35,-96
Clsn2[1] = 8,-77, 47,-116
1500,19, 0,0, 1
; DM Chouryuu renken (in the air)
[Begin action 2280]
Clsn2: 1
Clsn2[0] = 4,-98, 35,-43
1500,19, 0,0, 3
Clsn2default: 1
Clsn2[0] = -12,-43, 19,-98
1500,20, 0,0, 4
1600, 4, 0,0, 4
1600, 5, 0,0, 4
1600, 6, 0,0, 4
1600, 7, 0,0, 4
41, 1, 0,0, 3
41, 0, 0,0, 2
42, 0, 0,0, -1
; DM Chouryuu renken (land)
[Begin action 2290]
Clsn2default: 2
Clsn2[0] = -24, -1, 15,-48
Clsn2[1] = 4,-52, 27,-29
1600,10, 0,0, 3
1600,11, 0,0, 3
1600,12, 0,0, 3
1600,13, 0,0, 19
Clsn2: 2
Clsn2[0] = -24,-48, 15, -1
Clsn2[1] = -8,-68, 15,-45
11, 0, 0,0, 3
Clsn2: 2
Clsn2[0] = -24, -1, 15,-64
Clsn2[1] = -12,-80, 11,-57
10, 0, 0,0, 4
; Hit by Choryu renken
[Begin action 2295]
Clsn2: 2
Clsn2[0] = -47,-94, -4,-66
Clsn2[1] = -10,-62, 32,-10
5030,0, 0,0, 1
Loopstart
Clsn2: 1
Clsn2[0] = 43,-102,-17,-22
5012,0, 0,0, 3, VH
Clsn2: 1
Clsn2[0] = 17,-104,-22,-27
5012,10, -5,-5, 4, VH
Clsn2: 1
Clsn2[0] = -6,-105,-42,-20
5012,0, 0,0, 3, V
Clsn2: 1
Clsn2[0] = 16,-111,-31,-27
5012,10, 5,-5, 4, V
; Blue DM flash (back)
[Begin action 3000]
;0, -1, 0,0, 4
3000,0, 0,0, 20
;3000,1, 0,0, 1, ,A
;3000,2, 0,0, 1, ,A
;3000,3, 0,0, 1, ,A
;3000,4, 0,0, 1, ,A
;3000,5, 0,0, 1, ,A
;3000,6, 0,0, 1, ,A
;3000,7, 0,0, 1, ,A
;3000,8, 0,0, 1, ,A
;3000,9, 0,0, 1, ,A
;3000,10, 0,0, 1, ,A
;3000,11, 0,0, 2, ,A
; Blue DM flash (front)
[Begin action 3010]
3010,0, 0,0, 2, ,A
3010,1, 0,0, 1, ,A
3010,2, 0,0, 2, ,A
3010,3, 0,0, 2, ,A
3010,4, 0,0, 2, ,A
3010,5, 0,0, 2, ,A
3010,6, 0,0, 3, ,A
3010,7, 0,0, 3, ,A
3010,8, 0,0, 1, ,A
3010,9, 0,0, 1, ,A
3010,10, 0,0, 1, ,A
3010,11, 0,0, 1, ,A
3010,12, 0,0, 1, ,A
3010,13, 0,0, 1, ,A
3010,14, 0,0, 1, ,A
3010,15, 0,0, 2, ,A
; Red SDM flash (back)
[Begin action 3020]
0, -1, 0,0, 4
3020,0, 0,0, 1, ,A
3020,1, 0,0, 1, ,A
3020,2, 0,0, 1, ,A
3020,3, 0,0, 1, ,A
3020,4, 0,0, 1, ,A
3020,5, 0,0, 1, ,A
3020,6, 0,0, 1, ,A
3020,7, 0,0, 1, ,A
3020,8, 0,0, 1, ,A
3020,9, 0,0, 1, ,A
3020,10, 0,0, 1, ,A
3020,11, 0,0, 2, ,A
; Red SDM flash (front)
[Begin action 3030]
0, -1, 0,0, 12
3030,0, 0,0, 1, ,A
3030,1, 0,0, 1, ,A
3030,2, 0,0, 1, ,A
3030,3, 0,0, 1, ,A
3030,4, 0,0, 1, ,A
3030,5, 0,0, 1, ,A
3030,6, 0,0, 1, ,A
3030,7, 0,0, 1, ,A
3030,8, 0,0, 1, ,A
3030,9, 0,0, 1, ,A
3030,10, 0,0, 1, ,A
3030,11, 0,0, 1, ,A
3030,12, 0,0, 1, ,A
3030,13, 0,0, 1, ,A
3030,14, 0,0, 1, ,A
3030,15, 0,0, 2, ,A
; Hit high standing (light)
[Begin action 5000]
Clsn2: 3
Clsn2[0] = 10,-84,-28, 0
Clsn2[1] = 7,-101,-13,-85
Clsn2[2] = 13,-44, 37, 1
5000, 0, 0,0, 3
Clsn2: 2
Clsn2[0] = -43,-106, 7,-49
Clsn2[1] = -30,-60, 27, -1
5000,10, 0,0, 4
; Hit high standing (medium)
[Begin action 5001]
Clsn2: 3
Clsn2[0] = -56,-103,-23, 2
Clsn2[1] = -18,-60, -6, 1
Clsn2[2] = -1,-33, 12, -1
5000,15, 0,0, 1
Clsn2: 2
Clsn2[0] = -61,-100,-23, -1
Clsn2[1] = -18,-54, 1, -1
5000,20, 0,0, 2
; Hit high standing (hard)
[Begin action 5002]
Clsn2: 3
Clsn2[0] = -58,-105,-26, 1
Clsn2[1] = -22,-64, -6, 0
Clsn2[2] = -1,-35, 8, -2
5000,15, 0,0, 1
Clsn2: 2
Clsn2[0] = -60,-99,-20, 1
Clsn2[1] = -17,-52, 1, -3
5000,20, 0,0, 2
; Recovering high standing (light)
[Begin action 192]
Clsn2: 2
Clsn2[0] = -24, -1, 15,-72
Clsn2[1] = -13,-100,-52,-61
192,0, 0,0, 4
192,1, 0,0, 4
192,2, 0,0, 4
192,3, 0,0, 4
192,4, 0,0, 4
192,5, 0,0, 4
192,6, 0,0, 4
192,7, 0,0, 4
192,8, 0,0, 4
192,9, 0,0, 4
Clsn2: 2
Clsn2[0] = -24, -1, 15,-72
Clsn2[1] = -24,-88, -1,-65
5000, 0, 0,0, -1
; Recovering high standing (medium)
[Begin action 5006]
Clsn2: 2
Clsn2[0] = -24, -1, 15,-72
Clsn2[1] = -21,-57,-76,-104
5000,20, 0,0, 2
Clsn2: 2
Clsn2[0] = 15, -1,-24,-72
Clsn2[1] = -13,-57,-60,-104
5000,15, 0,0, 4
Clsn2: 2
Clsn2[0] = -24, -1, 15,-72
Clsn2[1] = -13,-100,-52,-61
5000,10, 0,0, 5
Clsn2: 2
Clsn2[0] = -13,-103, 19,-60
Clsn2[1] = -21,-59, 37, 2
5000, 0, 0,0, -1
; Recovering high standing (hard)
[Begin action 5007]
Clsn2: 2
Clsn2[0] = -24, -1, 15,-72
Clsn2[1] = -21,-57,-76,-104
5000,20, 0,0, 2
Clsn2: 2
Clsn2[0] = 15, -1,-24,-72
Clsn2[1] = -13,-57,-60,-104
5000,15, 0,0, 4
Clsn2: 2
Clsn2[0] = -24, -1, 15,-72
Clsn2[1] = -13,-100,-52,-61
5000,10, 0,0, 5
Clsn2: 2
Clsn2[0] = -19,-103, 32,-54
Clsn2[1] = -24,-54, 34, -1
5000, 0, 0,0, -1
; Hit low standing (light)
[Begin action 5010]
Clsn2: 2
Clsn2[0] = 27,-81,-22,-54
Clsn2[1] = -23,-53, 13, 2
5010, 0, 0,0, 1
Clsn2: 2
Clsn2[0] = 12,-82,-40,-57
Clsn2[1] = -36,-54, 1, 1
5010,10, 0,0, 4
; Hit low standing (medium)
[Begin action 5011]
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -1,-53,-48,-92
5010,20, 0,0, 1
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -1,-84,-64,-37
5010,25, 0,0, 2
; Hit low standing (hard)
[Begin action 5012]
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -1,-53,-48,-92
5010,20, 0,0, 1
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -1,-84,-64,-37
5010,25, 0,0, 2
; Recovering low standing (light)
[Begin action 5015]
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -36,-84, 3,-45
5010,10, 0,0, 4
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -16,-84, 7,-61
5010, 0, 0,0, -1
; Recovering low standing (medium)
[Begin action 5016]
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -1,-84,-64,-37
5010,25, 0,0, 2
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -1,-53,-48,-92
5010,20, 0,0, 4
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -36,-84, 3,-45
5010,10, 0,0, 5
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -16,-84, 7,-61
5010, 0, 0,0, -1
; Recovering low standing (hard)
[Begin action 5017]
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -1,-84,-64,-37
5010,25, 0,0, 2
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -1,-53,-48,-92
5010,20, 0,0, 4
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -36,-84, 3,-45
5010,10, 0,0, 5
Clsn2: 2
Clsn2[0] = -24, -1, 14,-64
Clsn2[1] = -16,-84, 7,-61
5010, 0, 0,0, -1
; Hit crouching (light)
[Begin action 5020]
Clsn2default: 1
Clsn2[0] = -20, -1, 19,-64
5020,0, 0,0, 1
5020,5, 0,0, 4
; Hit crouching (medium)
[Begin action 5021]
Clsn2default: 1
Clsn2[0] = -20, -1, 19,-64
5020,10, 0,0, 1
5020,20, 0,0, 2
; Hit crouching (hard)
[Begin action 5022]
Clsn2default: 1
Clsn2[0] = -20, -1, 19,-64
5020,10, 0,0, 1
5020,20, 0,0, 2
; Recovering crouching (light)
[Begin action 5025]
Clsn2default: 1
Clsn2[0] = -20, -1, 19,-64
5020,5, 0,0, 4
5020,0, 0,0, -1
; Recovering crouching (medium)
[Begin action 5026]
Clsn2default: 1
Clsn2[0] = -20, -1, 19,-64
5020,20, 0,0, 2
5020,10, 0,0, 4
5020, 5, 0,0, 5
5020, 0, 0,0, -1
; Recovering crouching (hard)
[Begin action 5027]
Clsn2default: 1
Clsn2[0] = -20, -1, 19,-64
5020,20, 0,0, 2
5020,10, 0,0, 4
5020, 5, 0,0, 5
5020, 0, 0,0, -1
;Caduta
[Begin action 5030]
Clsn2: 3
Clsn2[0] = -45,-95, -7,-62
Clsn2[1] = -22,-76, 18,-43
Clsn2[2] = 6,-60, 44,-11
5030,0, 0,0, 8
; Air recover
[Begin action 5040]
Clsn2: 2
Clsn2[0] = 31,-70,-46,-39
Clsn2[1] = 63,-64, 30,-40
5030,10, 0,0, 6
Clsn2: 1
Clsn2[0] = 46,-86,-25,-33
42, 4, 0,0, 4
Clsn2: 1
Clsn2[0] = 32,-99,-28,-24
42, 3, 0,0, 4
Clsn2: 1
Clsn2[0] = 26,-115,-26,-21
42, 2, 0,0, 4
Clsn2: 1
Clsn2[0] = 44,-89,-35,-21
42, 1, 0,0, 4
Clsn2: 1
Clsn2[0] = 29,-129,-10, -1
42, 0, 0,0, -1
; Air fall
[Begin action 5050]
Clsn2: 1
Clsn2[0] = 60,-71,-51,-35
5030,10, 0,0, 9
Clsn2: 2
Clsn2[0] = 4,-89,-44,-32
Clsn2[1] = 63,-101, 4,-64
5040, 0, 0,-40, -1
;MIM
;Caduta a terra
[Begin action 5070]
Clsn2: 2
Clsn2[0] = -48,-93, 0,-59
Clsn2[1] = -10,-74, 44, -9
5030, 0, 0, 0, 11
Clsn2: 1
Clsn2[0] = 60,-74,-48,-35
5030,10, 0, 0, 4
Clsn2: 2
Clsn2[0] = 7,-93,-43,-29
Clsn2[1] = 63,-100, 7,-66
5040, 0, 0,-40, 4
Clsn2: 2
Clsn2[0] = -46,-75, -4,-14
Clsn2[1] = -4,-116, 31,-52
5040, 5, 0,-20, -1
; Hit while down
[Begin action 5080]
Clsn2: 2
Clsn2[0] = -1,-56,-45, 9
Clsn2[1] = 40,-102, -7,-36
5040, 5, 0,0, 4
5040,10, 0,0, -1
; Bounce
[Begin action 5100]
Clsn2: 1
Clsn2[0] = -28,-51, 27, 4
5040, 5, 0, 0, 4
; Hit ground from bounce
[Begin action 5170]
Clsn2: 1
Clsn2[0] = 31, -1,-32,-32
3845,1, 0,0, 3
;5040,10, 0,0, 3
;A terra
[Begin action 5110]
Clsn2: 1
Clsn2[0] = 31, -1,-32,-32
3845,1, 0,0, 3
;5040,10, 0,0, 3
[Begin action 5120];in rialzo
Clsn2default: 1
Clsn2[0] = 36,-68,-31, 2
5120,0, 0,0, 4
5120,1, 0,0, 5
5120,0, 0,0, 4
5120,1, 0,0, 5
5120,0, 0,0, 4
5120,1, 0,0, 5
5120,2, 0,0, 3
5120,3, 0,0, 3
5120,4, 0,0, 5
5120,5, 0,0, 5
5120,6, 0,0, 5
5120,7, 0,0, 5
5120,6, 0,0, 5
5120,7, 0,0, 5
5120,8, 0,0, 5
5120,7, 0,0, 6
5120,8, 0,0, 6
[Begin action 5160]
Clsn2: 1
Clsn2[0] = -37,-78, 18,-23
5030,10, 0,14, 3 ;-1
5030,11, 0,14, 100 ;14
; Fall recovery (near ground)
[Begin action 5200]
Clsn2default: 1
Clsn2[0] = -24,-100, 15,-37
41,2, 0,0, -1
; Fall recovery (mid-air)
[Begin action 5210]
Clsn2default: 1
Clsn2[0] = 62,-110, -7,-35
42, 4, 0,0, 4
42, 3, 0,0, 4
42, 2, 0,0, 4
42, 1, 0,0, 4
42, 0, 0,0, -1
; Dizzy
[Begin action 5300]
Clsn2default: 2
Clsn2[0] = -12, -1, 27,-72
Clsn2[1] = -4,-65, 19,-88
5300,0, 0,0, 10
5300,1, 0,0, 10
5300,2, 0,0, 10
5300,3, 0,0, 10
;---------------------------------
[Begin Action 2900]
2900,1,0,0,2
2900,3,0,0,2
2900,4,0,0,2
2900,5,0,0,2
2900,6,0,0,2
2900,7,0,0,2
2900,8,0,0,2
2900,9,0,0,2
2900,10,0,0,2
2900,11,0,0,2
;----------------------------------
;begin intro explosion
[Begin Action 3400]
3400,0,0,0,4, ,A
3400,1,0,0,4, ,A
3400,2,0,0,4, ,A
3400,3,0,0,4, ,A
3400,4,0,0,4, ,A
3400,5,0,0,3, ,A
3400,6,0,0,3, ,A
3400,5,0,0,3, ,A
3400,6,0,0,3, ,A
3400,7,0,0,3, ,A
3400,8,0,0,3, ,A
3400,7,0,0,4, ,A
3400,8,0,0,4, ,A
3400,7,0,0,4, ,A
3400,8,0,0,4, ,A
3400,7,0,0,4, ,A
3400,8,0,0,4, ,A
3400,7,0,0,4, ,A
3400,6,0,0,3, ,A
3400,4,0,0,4, ,A
3400,1,0,0,4, ,A
;light explosion
[Begin Action 3401]
3400,0,0,0,4, ,A
3400,1,0,0,4, ,A
3400,2,0,0,4, ,A
3400,3,0,0,4, ,A
3400,4,0,0,4, ,A
3400,5,0,0,3, ,A
3400,6,0,0,3, ,A
3400,5,0,0,3, ,A
3400,6,0,0,3, ,A
3400,7,0,0,3, ,A
3400,6,0,0,3, ,A
3400,4,0,0,4, ,A
3400,1,0,0,-1, ,A
;armour kosumo
[Begin Action 3451]
3450,3,0,0,4, ,A
3450,2,0,1,4, ,A
3450,3,0,2,4, ,A
3450,4,0,3,4, ,A
3450,3,0,4,4, ,A
3450,2,0,5,4, ,A
3450,3,0,6,4, ,A
3450,4,0,7,4, ,A
3450,3,0,8,4, ,A
3450,2,0,9,4, ,A
3450,3,0,10,4, ,A
3450,4,0,11,4, ,A
3450,3,0,12,4, ,A
3450,2,0,13,4, ,A
3450,3,0,14,4, ,A
3450,4,0,15,4, ,A
;frammenti
[Begin Action 3460]
3460,0,0,0,3
3460,1,0,0,3
3460,2,0,0,3
3460,3,0,0,3
;Cosmo
[Begin Action 3470]
3470,0,0,0,3, ,A1
3470,1,0,0,3, ,A1
3470,2,0,0,3, ,A1
3470,3,0,0,3, ,A1
3470,4,0,0,3, ,A1
3470,5,0,0,3, ,A1
3470,6,0,0,3, ,A1
3470,7,0,0,3, ,A1
3470,8,0,0,3, ,A1
3470,9,0,0,3, ,A1
3470,10,0,0,3, ,A1
3470,11,0,0,3, ,A1
3470,12,0,0,3, ,A1
3470,13,0,0,3, ,A1
3470,14,0,0,3, ,A1
3470,15,0,0,3, ,A1
3470,16,0,0,3, ,A1
3470,17,0,0,3, ,A1
3470,18,0,0,3, ,A1
3470,19,0,0,3, ,A1
3470,18,0,0,3, ,A1
3470,17,0,0,3, ,A1
3470,16,0,0,3, ,A1
3470,15,0,0,3, ,A1
3470,14,0,0,3, ,A1
3470,13,0,0,3, ,A1
3470,12,0,0,3, ,A1
3470,11,0,0,3, ,A1
3470,10,0,0,3, ,A1
3470,9,0,0,3, ,A1
3470,8,0,0,3, ,A1
3470,7,0,0,3, ,A1
3470,6,0,0,3, ,A1
3470,5,0,0,3, ,A1
3470,4,0,0,3, ,A1
3470,3,0,0,3, ,A1
3470,2,0,0,3, ,A1
3470,1,0,0,3, ,A1
;costellazione
[Begin Action 3480]
3480,0,0,0,1, ,A1
3480,1,0,0,1, ,A1
3480,2,0,0,1, ,A1
3480,3,0,0,1, ,A1
3480,4,0,0,1, ,A1
3480,5,0,0,1, ,A1
3480,6,0,0,1, ,A1
3480,7,0,0,1, ,A1
3480,8,0,0,1, ,A1
3480,9,0,0,1, ,A1
3480,10,0,0,1, ,A1
3480,11,0,0,1, ,A1
3480,12,0,0,1, ,A1
3480,13,0,0,1, ,A1
3480,14,0,0,1, ,A1
3480,15,0,0,1, ,A1
3480,16,0,0,1, ,A1
3480,17,0,0,1, ,A1
3480,18,0,0,1, ,A1
3480,19,0,0,1, ,A1
3480,20,0,0,1, ,A1
3480,21,0,0,1, ,A1
3480,22,0,0,1, ,A1
3480,23,0,0,1, ,A1
3480,24,0,0,1, ,A1
;costellazione2
[Begin Action 3481]
3480,0,0,0,1, ,A
3480,1,0,0,1, ,A
3480,2,0,0,1, ,A
3480,3,0,0,1, ,A
3480,4,0,0,1, ,A
3480,5,0,0,1, ,A
3480,6,0,0,1, ,A
3480,7,0,0,1, ,A
3480,8,0,0,1, ,A
3480,9,0,0,1, ,A
3480,10,0,0,1, ,A
3480,11,0,0,1, ,A
3480,12,0,0,1, ,A
3480,13,0,0,1, ,A
3480,14,0,0,1, ,A
3480,15,0,0,1, ,A
3480,16,0,0,1, ,A
3480,17,0,0,1, ,A
3480,18,0,0,1, ,A
3480,19,0,0,1, ,A
3480,20,0,0,1, ,A
3480,21,0,0,1, ,A
3480,22,0,0,1, ,A
3480,23,0,0,1, ,A
3480,24,0,0,1, ,A
;pugni
[Begin Action 3490]
3490,0,0,0,2
3490,1,0,0,2
3490,0,0,0,2
3490,1,0,0,2
3490,0,0,0,2
3490,1,0,0,2
3490,0,0,0,2
3490,1,0,0,2
3490,0,0,0,2
3490,1,0,0,2
3490,0,0,0,2
3490,1,0,0,2
3490,0,0,0,2
3490,1,0,0,2
3490,0,0,0,2
3490,1,0,0,2
3490,0,0,0,2
3490,1,0,0,2
;luce
[Begin Action 3495]
3495,0,0,0,2, ,A
3495,1,0,0,2, ,A
3495,2,0,0,2, ,A
3495,3,0,0,2, ,A
3495,2,0,0,1, ,A
3495,3,0,0,1, ,A
3495,2,0,0,1, ,A
3495,3,0,0,1, ,A
3495,2,0,0,1, ,A
3495,3,0,0,1, ,A
;castalia
[Begin Action 4550]
4550,1,0,0,8
4550,2,0,0,8
4550,3,0,0,8
;lens flare andata
[Begin Action 3500]
3500,0,0,0,2, ,A
3500,1,0,0,2, ,A
3500,2,0,0,2, ,A
3500,3,0,0,2, ,A
3500,4,0,0,2, ,A
3500,5,0,0,2, ,A
3500,6,0,0,2, ,A
3500,7,0,0,2, ,A
3500,8,0,0,2, ,A
3500,9,0,0,2, ,A
;lens flare ritorno
[Begin Action 3510]
3500,8,0,0,1, ,A
3500,7,0,0,1, ,A
3500,6,0,0,1, ,A
3500,5,0,0,1, ,A
3500,4,0,0,1, ,A
3500,3,0,0,1, ,A
3500,2,0,0,1, ,A
3500,1,0,0,1, ,A
3500,0,0,0,1, ,A
[Begin Action 3520]
Clsn1: 1
Clsn1[0] = 60,-89, 23,-75
3521,1,0,0,2, ,A
Clsn1: 1
Clsn1[0] = 58,-89, 34,-76
3521,2,0,0,2, ,A
Clsn1: 1
Clsn1[0] = 58,-89, 34,-76
3521,3,0,0,2, ,A
[Begin Action 3519]
3521,1,10,4,2, ,A
3521,2,10,4,2, ,A
3521,3,10,4,2, ,A
[Begin Action 3530]
3530,0,0,0,2
3530,1,0,0,2
3530,2,0,0,2
3530,3,0,0,2
3530,4,0,0,2
3530,5,0,0,2
3530,6,0,0,2
3530,7,0,0,2
3530,8,0,0,2
3530,9,0,0,2
;Cosmo explod
[Begin action 2]
2,0, 0,0, 5, ,A
2,1, 0,0, 5, ,A
2,2, 0,0, 5, ,A
2,3, 0,0, 6, ,A
2,4, 0,0, 7, ,A
2,3, 0,0, 5, ,A
2,2, 0,0, 5, ,A
2,1, 0,0, 5, ,A
[Begin Action 3560]
3560,0,0,0,3
3560,1,0,0,3
3560,2,0,0,3
3560,3,0,0,3
3560,4,0,0,3
3560,5,0,0,3
3560,6,0,0,3
3560,7,0,0,3
3560,8,0,0,3
3560,9,0,0,3
3560,10,0,0,3
3560,11,0,0,3
3560,12,0,0,3
3560,13,0,0,3
3560,14,0,0,3
3560,15,0,0,3
3560,16,0,0,3
3560,17,0,0,3
3560,18,0,0,3
;----------------------------------------------
;p2 anim if throw successfully
[Begin Action 820]
1111,1, 0,0, 63, H
1111,2, 0,0, 13, H
1111,3, 0,0, 13, H
1111,4, 0,0, 13, H
1111,5, 0,0, 37
;[Begin Action 821]
;3655,1, -20,0, -1, H
;p1 anim is throw successfully
[Begin Action 910]
900,1, 0,0, 40
900,2, 0,0, 5
Clsn1: 1
Clsn1[0] = 58,-125,-20, -4
900,1, 0,0, 5
Clsn1: 1
Clsn1[0] = 7,-73, 24, 0
Clsn2: 1
Clsn2[0] = 15, 0,-14,-72
920,1, 0,0, 13
920,2, 0,0, 13
920,3, 0,0, 13
920,4, 0,0, 13
920,5, 0,0, 37
;throw anim default
[Begin Action 900]
Clsn1: 1
Clsn1[0] = 52,-107,-22, 1
Clsn2: 1
Clsn2[0] = 15, 0,-14,-72
0,0, 0,0, -1
;via lattea
[Begin Action 3570]
3570,1,0,0,3, ,A
3570,2,0,0,3, ,A
3570,3,0,0,3, ,A
3570,2,0,0,3, ,A
[Begin Action 3580]
3580,1,0,0,5, ,A
3580,2,0,0,5, ,A
3580,3,0,0,5, ,A
Looptime
;arrow
[Begin Action 3590]
Clsn1: 1
Clsn1[0] = 87,-186,-80, -3
3590,1,0,0,5
;arrow kosumo
[Begin Action 3600]
3600,1,0,0,4, ,A
3600,1,0,0,4, ,A
3600,1,0,0,4, ,A
Looptime
;lens flare for arrow sun back
[Begin Action 3610]
3500,0,0,0,3, ,A
3500,1,0,0,3, ,A
3500,2,0,0,3, ,A
3500,3,0,0,3, ,A
3500,4,0,0,3, ,A
3500,5,0,0,3, ,A
3500,6,0,0,3, ,A
3500,7,0,0,3, ,A
3500,8,0,0,3, ,A
3500,9,0,0,3, ,A
3500,8,0,0,3, ,A
3500,7,0,0,3, ,A
3500,8,0,0,3, ,A
3500,9,0,0,3, ,A
3500,8,0,0,3, ,A
3500,7,0,0,3, ,A
3500,8,0,0,3, ,A
3500,9,0,0,3, ,A
3500,8,0,0,3, ,A
3500,7,0,0,3, ,A
3500,6,0,0,3, ,A
3500,5,0,0,3, ,A
3500,4,0,0,3, ,A
3500,3,0,0,3, ,A
3500,2,0,0,3, ,A
3500,1,0,0,3, ,A
3500,0,0,0,3, ,A
lens flare for arrow sun yellow
[Begin Action 3620]
3620,1,0,0,3, ,A
3620,2,0,0,3, ,A
3620,3,0,0,3, ,A
3620,4,0,0,3, ,A
3620,5,0,0,3, ,A
3620,4,0,0,3, ,A
3620,5,0,0,3, ,A
3620,4,0,0,3, ,A
3620,3,0,0,3, ,A
3620,2,0,0,3, ,A
3620,1,0,0,3, ,A
;spark effect seiya
[Begin Action 3630]
Clsn1: 1
Clsn1[0] = 17,-98,-19,-63
3630,1,0,0,1, ,A
Clsn1: 1
Clsn1[0] = 17,-98,-19,-63
3630,2,0,0,1, ,A
Clsn1: 1
Clsn1[0] = 17,-98,-19,-63
3630,3,0,0,2, ,A
Clsn1: 1
Clsn1[0] = 17,-98,-19,-63
3630,4,0,0,2, ,A
Clsn1: 1
Clsn1[0] = 17,-98,-19,-63
3630,5,0,0,2, ,A
Clsn1: 1
Clsn1[0] = 17,-98,-19,-63
3630,6,0,0,2, ,A
Clsn1: 1
Clsn1[0] = 17,-98,-19,-63
3630,2,0,0,2, ,A
Clsn1: 1
Clsn1[0] = 17,-98,-19,-63
3630,1,0,0,1, ,A
;aiolos photos
[Begin Action 3631]
3631,1,0,0,5, ,A1
3631,2,0,0,5, ,A1
3631,3,0,0,5, ,A1
3631,4,0,0,5, ,A1
3631,5,0,0,5, ,A1
3631,6,0,0,80, ,A1
3631,5,0,0,3, ,A1
3631,4,0,0,3, ,A1
3631,3,0,0,3, ,A1
3631,2,0,0,3, ,A1
3631,1,0,0,3, ,A1
;ushiro geri
[Begin Action 290]
Clsn2: 2
Clsn2[0] = 47,-104, 24, -3
Clsn2[1] = 27,-51, 1, -8
290,1,0,0,3
Clsn2: 1
Clsn2[0] = 62,-106, 12, -1
290,2,0,0,3
Clsn2: 1
Clsn2[0] = 65,-104, 24, 0
290,3,0,0,3
Clsn1: 1
Clsn1[0] = 123,-96, 22,-58
Clsn2: 2
Clsn2[0] = 61,-98, 21, 0
Clsn2[1] = 118,-91, 51,-61
290,5,0,0,4
Clsn2: 2
Clsn2[0] = 119,-90, 60,-61
Clsn2[1] = 66,-98, 23, 1
290,4,0,0,4
Clsn2default: 1
Clsn2[0] = 73,-104, 15, 1
290,6,0,0,4
290,3,0,0,4
290,2,0,0,4
290,1,0,0,4
;------------------------------------------------------------------------
; HELPER STATE
;------------------------------------------------------------------------
;seiya in shiryu helper state
[Begin Action 541]
5120,8,0,0,5
5120,7,0,0,5
5120,6,0,0,5
5120,5,0,0,5
5120,2,0,0,15
[Begin Action 1506]
1506,1,0,-60,1
1506,1,0,-50,1
1506,1,0,-40,1
1506,1,0,-30,1
1506,1,0,-20,1
1506,1,0,-10,1
1506,1,0,0,1
1506,2,0,0,1
1506,3,0,0,1
1506,3,0,10,1
1506,3,0,20,1
1506,3,0,30,1
1506,3,0,40,1
1506,3,0,50,1
1506,3,0,60,1
1506,4,0,0,4
1506,5,0,0,4
1506,6,0,0,20
1506,7,0,0,4
;defend seiya
[Begin Action 1507]
Clsn2: 1
Clsn2[0] = 61,-100,-24, 3
1506,8,0,0,4
Clsn2: 1
Clsn2[0] = 60,-99, -6, 1
1506,9,0,0,4
Clsn2: 1
Clsn2[0] = 45,-105,-16, 1
1506,10,0,0,4
Clsn2: 1
Clsn2[0] = 38,-103,-22, 1
1506,11,0,0,4
Clsn2: 1
Clsn2[0] = 41,-103,-20, 3
1506,12,0,0,-1
;------------------------------------------------------------------------
; HELPER STATE(end)
;------------------------------------------------------------------------
;intro cosmo
[Begin Action 3635]
3635,1, 0,0, 4, ,A
3635,2, 0,0, 4, ,A
3635,3, 0,0, 4, ,A
3635,2, 0,0, 4, ,A
3635,1, 0,0, 4, ,A
3635,2, 0,0, 4, ,A
3635,3, 0,0, 4, ,A
3635,2, 0,0, 2, ,A
3635,1, 0,0, 4, ,A
3635,2, 0,0, 4, ,A
3635,3, 0,0, 4, ,A
3635,2, 0,0, 4, ,A
3635,1, 0,0, 4, ,A
3635,2, 0,0, 4, ,A
3635,3, 0,0, 4, ,A
3635,2, 0,0, 2, ,A ;end of 1st cosmo
3635,4, 0,0, 5, ,A
3635,5, 0,0, 5, ,A
3635,6, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,8, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,6, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,8, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,6, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,8, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,6, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,8, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,6, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,8, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,6, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,8, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,6, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,8, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,6, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,8, 0,0, 4, ,A
3635,7, 0,0, 4, ,A
3635,6, 0,0, 2, ,A
;combo
[Begin Action 3645]
Clsn2default: 1
Clsn2[0] = 83,-85, -4, -1
3645,1, 0,0, 4
3645,2, 0,0, 4
3645,3, 0,0, 4
3645,4, 0,0, 4
3645,5, 0,0, 4
Clsn1: 3
Clsn1[0] = 123,-103, 80,-88
Clsn1[1] = 93,-95, 46,-76
Clsn1[2] = 14,-91, 71,-73
3645,6, 0,0, 4
3645,12, 0,0, 4
3645,7, 0,0, 4
3645,8, 0,0, 4
Clsn1: 2
Clsn1[0] = 123,-63, 90,-45
Clsn1[1] = 97,-67, 45,-43
3645,9, 0,0, 4
3645,10, 0,0, 4
3645,11, 0,0, 4
;logo mugenitalia(da buttare)
[Begin Action 3650]
3660,1, 0,0, -1
;logo mugenitalia(da buttare)
[Begin Action 3651]
3660,2, 0,0, -1
;pegaso(horse)
[Begin Action 3665]
3665,1, 0,0, -1
;light meteor
[Begin Action 3661]
3661,1, 0,0, 2, ,A
3661,2, 0,0, 2, ,A
3661,3, 0,0, 2, ,A
3661,4, 0,0, 2, ,A
3661,3, 0,0, 2, ,A
3661,2, 0,0, 2, ,A
[Begin Action 3670]
3670,1, 0,0, 4, ,A
3670,2, 0,0, 4, ,A
3670,3, 0,0, 4, ,A
3670,4, 0,0, 4, ,A
3670,5, 0,0, 5, ,A
3670,6, 0,0, 4, ,A
3670,5, 0,0, 5, ,A
3670,6, 0,0, 4, ,A
3670,5, 0,0, 5, ,A
3670,6, 0,0, 4, ,A
3670,5, 0,0, 5, ,A
3670,6, 0,0, 4, ,A
3670,5, 0,0, 5, ,A
3670,6, 0,0, 4, ,A
3670,4, 0,0, 4, ,A
3670,3, 0,0, 4, ,A
3670,2, 0,0, 4, ,A
3670,1, 0,0, 4, ,A
[Begin Action 3671]
3671,1, 0,0, 13, ,A
3671,2, 0,0, 13, ,A
3671,3, 0,0, 13, ,A
3671,2, 0,0, 13, ,A
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;spirale di pegasus
[Begin Action 920]
Clsn1: 1
Clsn1[0] = 21,-119,-33, -1
Clsn2: 1
Clsn1[0] = 21,-119,-33, -1
920,1, 0,0, 13
Clsn2default: 1
Clsn2[0] = -43,-101, 48, -7
920,2, 0,0, 13
920,3, 0,0, 13
920,4, 0,0, 13
920,5, 0,0, 13
[Begin Action 3673]
3673,1, 0,0, 4, ,A
3673,2, 0,0, 4, ,A
3673,3, 0,0, 4, ,A
3673,4, 0,0, 4, ,A
3673,5, 0,0, 4, ,A
3673,6, 0,0, 4, ,A
3673,7, 0,0, 4, ,A
;return light for reversal attack
[Begin Action 3678]
3661,1, 0,0, 3, H, ,A
3661,2, 0,0, 3, H, ,A
3661,3, 0,0, 3, H, ,A
3661,4, 0,0, 3, H, ,A
3661,3, 0,0, 3, H, ,A
3661,4, 0,0, 3, H, ,A
3661,3, 0,0, 3, H, ,A
3661,4, 0,0, 3, H, ,A
3661,3, 0,0, 3, H, ,A
3661,4, 0,0, 3, H, ,A
;-----------------------------------------
;golden cloth
[Begin Action 3684]
3680,1, 0,-90, 3
3680,1, 0,-89, 3
3680,1, 0,-88, 3
3680,1, 0,-87, 3
3680,1, 0,-86, 3
3680,1, 0,-85, 3
3680,1, 0,-84, 3
3680,1, 0,-83, 3
3680,1, 0,-82, 3
3680,1, 0,-81, 3
3680,1, 0,-80, 3
3680,1, 0,-79, 3
3680,1, 0,-78, 3
3680,1, 0,-77, 3
3680,1, 0,-76, 3
3680,1, 0,-75, 3
3680,1, 0,-74, 3
3680,1, 0,-73, 3
3680,1, 0,-72, 3
3680,1, 0,-71, 3
3680,1, 0,-70, 3
3680,1, 0,-69, 3
3680,1, 0,-68, 3
3680,1, 0,-67, 3
3680,1, 0,-66, 3
3680,1, 0,-65, 3
3680,1, 0,-64, 3
3680,1, 0,-63, 3
3680,1, 0,-62, 3
3680,1, 0,-61, 3
3680,1, 0,-60, 3
3680,1, 0,-59, 3
3680,1, 0,-58, 3
3680,1, 0,-57, 3
3680,1, 0,-56, 3
3680,1, 0,-55, 3
3680,1, 0,-54, 3
3680,1, 0,-53, 3
3680,1, 0,-52, 3
3680,1, 0,-51, 3
3680,1, 0,-50, 3
3680,1, 0,-49, 3
3680,1, 0,-48, 3
3680,1, 0,-47, 3
3680,1, 0,-46, 3
3680,1, 0,-45, 3
3680,1, 0,-44, 3
3680,1, 0,-43, 3
3680,1, 0,-42, 3
3680,1, 0,-41, 3
3680,1, 0,-39, 3
3680,1, 0,-38, 3
3680,1, 0,-37, 3
3680,1, 0,-36, 3
3680,1, 0,-35, 3
3680,1, 0,-34, 3
3680,1, 0,-33, 3
3680,1, 0,-32, 3
3680,1, 0,-31, 3
3680,1, 0,-30, 3
3680,1, 0,-29, 3
3680,1, 0,-28, 3
3680,1, 0,-27, 3
3680,1, 0,-26, 3
;-------------------------------
;golden cloth (kosumo)
[Begin Action 3715]
3715,1, 0,-90, 3, ,A
3715,2, 0,-89, 3, ,A
3715,3, 0,-88, 3, ,A
Loopstart
3715,1, 0,-90, 3, ,A
3715,2, 0,-89, 3, ,A
3715,3, 0,-88, 3, ,A
;--------------------------------------------
;pegaso zoom intro
[Begin Action 3686]
3686,1, 0,0, 3, ,A
3686,2, 0,0, 3, ,A
3686,3, 0,0, 3, ,A
3686,4, 0,0, 3, ,A
3686,5, 0,0, 3, ,A
3686,6, 0,0, 3, ,A
3686,7, 0,0, 3, ,A
3686,8, 0,0, 3, ,A
3686,9, 0,0, 3, ,A
3686,10, 0,0, 3, ,A
3686,11, 0,0, 3, ,A
3686,12, 0,0, 3, ,A
3686,13, 0,0, 3, ,A
3686,14, 0,0, 3, ,A
3686,15, 0,0, 3, ,A
3686,16, 0,0, 3, ,A
3686,17, 0,0, 3, ,A
3686,18, 0,0, 3, ,A
3686,19, 0,0, 3, ,A
3686,20, 0,0, 3, ,A
3686,21, 0,0, 3, ,A
3686,22, 0,0, 3, ,A
3686,23, 0,0, 3, ,A
3686,24, 0,0, 3, ,A
3686,25, 0,0, 3, ,A
;------------------------------------
;scia luminosa
[Begin Action 3687]
3687,1, 0,0, 3, ,A
3687,2, 0,0, 3, ,A
3687,3, 0,0, 3, ,A
;--------------------------------------------------
;New fall state(special state)
;--------------------------------------------------
;--------------------------------------------------
;New fall state(special state)
;--------------------------------------------------
;--------------------------------------------------
;New fall state(special state)
;--------------------------------------------------
;--------------------------------------------------
;New fall state(special state)
;--------------------------------------------------
;Inizi Caduta speciale
[Begin action 6030]
6030,0, 0,0, 8
[Begin action 6050]
Clsn2: 1
Clsn2[0] = 60,-71,-51,-35
6030,10, 0,0, 9
Clsn2: 2
Clsn2[0] = 4,-89,-44,-32
Clsn2[1] = 63,-101, 4,-64
6040, 0, 0,-40, -1
[Begin action 6100]
Clsn2: 1
Clsn2[0] = -28,-51, 27, 4
6040, 5, 0, 0, 4
[Begin action 6160]
Clsn2: 1
Clsn2[0] = -37,-78, 18,-23
6030,10, 0,14, 3 ;-1
6030,11, 0,14, 100 ;14
; Hit ground from bounce
[Begin action 6170]
Clsn2: 1
Clsn2[0] = 31, -1,-32,-32
6040,10, 0,0, 3
;A terra
[Begin action 6110]
Clsn2: 1
Clsn2[0] = 31, -1,-32,-32
6040,10, 0,0, 3
;--------------------------------------------------
;New fall state(special state)
;--------------------------------------------------
;--------------------------------------------------
;New fall state(special state)
;--------------------------------------------------
;--------------------------------------------------
;New fall state(special state)
;--------------------------------------------------
;--------------------------------------------------
;New fall state(special state)
;--------------------------------------------------
;free sagitter armour
[Begin action 3690]
3690,9, 0,0, 4
3690,1, 0,0, 20
3690,2, 0,0, 19
3690,3, 0,0, 9
3690,2, 0,0, 9
3690,4, 0,0, 9
3690,2, 0,0, 9
3690,3, 0,0, 9
3690,2, 0,0, 9
3690,4, 0,0, 9
3690,2, 0,0, 9
3690,3, 0,0, 9
3690,2, 0,0, 9
3690,4, 0,0, 9
3690,2, 0,0, 9
3690,3, 0,0, 9
3690,2, 0,0, 9
3690,4, 0,0, 9
3690,2, 0,0, 9
3690,3, 0,0, 2
;armor
[Begin action 3692]
3690,5, 0,0, 8
3690,6, 0,0, 9
3690,7, 0,0, 9
3690,6, 0,0, 9
3690,7, 0,0, 9
3690,6, 0,0, 9
3690,7, 0,0, 9
3690,6, 0,0, 9
3690,7, 0,0, 9
3690,6, 0,0, 9
3690,7, 0,0, 9
3690,6, 0,0, 9
3690,7, 0,0, 9
3690,6, 0,0, 9
3690,7, 0,0, 9
3690,6, 0,-20, 4
3690,7, 0,-45, 4
3690,6, 0,-70, 4
3690,7, 0,-100, 4
3690,6, 0,-130, 4
3690,7, 0,-160, 4
3690,7, 0,-210, 4
;elmo
[Begin action 3693]
3690,8, 0,0, 4
3690,8, 0,1, 4
3690,8, 0,2, 4
3690,8, 0,0, 4
3690,8, 0,-20, 9
3690,8, 0,-19, 9
3690,8, 0,-18, 9
3690,8, 0,-19, 9
3690,8, 0,-20, 9
3690,8, 0,-18, 9
3690,8, 0,-19, 9
3690,8, 0,-20, 9
3690,8, 0,-19, 9
3690,8, 0,-18, 9
3690,8, 0,-19, 9
3690,8, 0,-20, 9
3690,8, 0,-18, 9
3690,8, 0,-19, 9
3690,8, 0,-20, 9
3690,8, 0,-50, 4
3690,8, 0,-90, 4
3690,8, 0,-150, 4
3690,8, 0,-220, 4
;------------------------
;pegaso fly
[Begin action 3691]
660,4, 0,0, 3, ,A
660,4, 0,0, 3, ,A1
660,4, 0,0, 10
660,4, 0,0, 1, ,A1
660,4, 0,0, 1, ,A
;crouch kosumo
[Begin action 3694]
3694,1, 0,0, 3, ,A
3694,2, 0,0, 5, ,A
3694,3, 0,0, 4, ,A
3694,4, 0,0, 4, ,A
3694,3, 0,0, 4, ,A
3694,4, 0,0, 4, ,A
3694,3, 0,0, 4, ,A
3694,4, 0,0, 4, ,A
3694,3, 0,0, 4, ,A
3694,4, 0,0, 4, ,A
3694,2, 0,0, 4, ,A
;air kick kosumo
[Begin action 3695]
3695,1, 0,0, 4, ,A
3695,2, 0,0, 4, ,A
;---------------------
;Make ryuseiken intro
[Begin action 3696]
3696,1 , 0,0, 6
3696,2, 0,0, 6
3696,3, 0,0, 6
3696,4, 0,0, 6
3696,5, 0,0, 6
3696,6, 0,0, 6
3696,7, 0,0, 6
3696,8, 0,0, 6
3696,9, 0,0, 6
3696,10, 0,0, 6
3696,11, 0,0, 6
3696,12, 0,0, 6
3696,13, 0,0, 6
3696,14, 0,0, 6
3696,15, 0,0, 6
3696,16, 0,0, 6
3696,17, 0,0, 6
3696,18, 0,0, 6
3696,19, 0,0, 6
3696,20, 0,0, 6
3696,21, 0,0, 6
3696,22, 0,0, 6
3696,23, 0,0, 6
3696,10, 0,0, 6
3696,11, 0,0, 6
3696,12, 0,0, 6
3696,13, 0,0, 6
3696,1 , 0,0, 6
3696,2, 0,0, 6
3696,3, 0,0, 6
3696,4, 0,0, 6
3696,5, 0,0, 6
3696,6, 0,0, 6
3696,7, 0,0, 6
;---------------------------------------------
;intro kosumo
[Begin action 3697]
3697,1, 0,0, 5, ,A
3697,2, 0,0, 5, ,A
3697,3, 0,0, 5, ,A
3697,4, 0,0, 5, ,A
3697,5, 0,0, 5, ,A
3697,6, 0,0, 5, ,A
3697,7, 0,0, 5, ,A
3697,8, 0,0, 5, ,A
;diagonal light meteor
[Begin action 3698]
Clsn1default: 1
Clsn1[0] = 77,-104, 46,-79
3698,1, 0,0, 4, ,A
3698,2, 0,0, 4, ,A
;athena
[Begin action 3699]
3699,1, -40,-300, 6, ,A1
3699,2, -40,-300, 6, ,A1
3699,3, -40,-300, 6, ,A1
3699,4, -40,-300, 6, ,A1
3699,5, -40,-300, 6, ,A1
3699,6, -40,-300, 6, ,A1
3699,7, -40,-300, 6, ,A1
3699,8, -40,-300, 6, ,A1
3699,9, -40,-300, 6, ,A1
3699,10, -40,-300, 6, ,A1
3699,11, -40,-300, 6, ,A1
3699,12, -40,-300, 6, ,A1
3699,13, -40,-300, 6, ,A1
3699,14, -40,-300, -1, ,A1
;---------------------------------------------
;cosmo preparazione
[Begin action 3700]
3700,1, 0,0, 6, ,A
3700,2, 0,0, 6, ,A
3700,3, 0,0, 6, ,A
3700,2, 0,0, 6, ,A
;costellazione di pegaso
[Begin action 3701]
3701,1, 0,0, -1, ,A1
;--------------------------------------
[Begin action 3703]
3703,1, 0,0, 5
3703,2, 0,0, 5
3703,3, 0,0, 5
3703,4, 0,0, 5
3703,5, 0,0, 5
;-------------------------------------
;head blood
[Begin action 3704]
3704,1, 0,0, 6
3704,2, 0,0, 6
3704,3, 0,0, 6
3704,4, 0,0, 6
3704,5, 0,0, 6
3704,6, 0,0, 6
3704,7, 0,0, 6
3704,8, 0,0, 6
3704,9, 0,0, -1
[Begin action 3705]
3705,1, 0,0, 20, ,A
[Begin action 3706]
3705,2, 0,0, 20, ,A
[Begin action 3707]
3705,3, 0,0, 20, ,A
[Begin action 3708]
3705,4, 0,0, 20, ,A
[Begin action 3709]
3705,5, 0,0, 20, ,A
[Begin action 3710]
3665,1, 20,15, 25, ,A1
;castalia
[Begin action 3711]
3711,1, 0,0, 7
3711,2, 0,0, 7
3711,3, 0,0, 7
[Begin action 3712]
3713,1, 0,0, 7
[Begin action 3713]
3713,2, 0,0, 7
3713,3, 0,0, 7
3713,4, 0,0, 7
;-----------------------------------------
;guard kosumo
[Begin action 3716]
3716,1, 0,0, 4, ,A
3716,2, 0,0, 4, ,A
3716,3, 0,0, 4, ,A
3716,2, 0,0, 4, ,A
;golden cloth action2
[Begin action 3717]
3690,7, 0,0, 3
3690,6, 0,0, 3
3690,6, 0,0, 3
3690,6, 0,0, 3
3690,6, 0,0, 3
3690,6, 0,0, 3
3690,5, 0,0, 3
;target arrow
[Begin action 3718]
3718,1, 0,-15, 2
3718,0, 0,0, 2
;----------------------------
;reversal def (ultra guard)
[Begin Action 3675]
Clsn2default: 1
Clsn2[0] = 31,-113,-31, 3
3675,1, 0,0, 2
Clsn1: 1
Clsn1[0] = 35,-112,-45,-52
3675,2, 0,0, 25
3675,1, 0,0, 2
[Begin Action 1401]
Clsn1default: 1
Clsn1[0] = 41,-104,-21, 4
3675,3, 0,0, 3
3675,4, 0,0, 3
3675,3, 0,0, 3
3675,4, 0,0, 3
3675,3, 0,0, 3
3675,4, 0,0, 3
3675,3, 0,0, 3
3675,4, 0,0, 3
3675,3, 0,0, 3
3675,4, 0,0, 3
3675,3, 0,0, 3
3675,4, 0,0, 3
3675,3, 0,0, 3
3675,4, 0,0, 3
3675,2, 0,0, 3
3675,1, 0,0, 3
;armour pegasus
[Begin Action 3450]
3450,1,0,0,4
3450,1,0,1,4
3450,1,0,2,4
3450,1,0,3,4
3450,1,0,4,4
3450,1,0,5,4
3450,1,0,6,4
3450,1,0,7,4
3450,1,0,8,4
3450,1,0,9,4
3450,1,0,10,4
3450,1,0,11,4
3450,1,0,12,4
3450,1,0,13,4
3450,1,0,14,3
3450,1,0,15,3
3720,1,0,0,3
3720,2,0,0,3
[Begin Action 3721]
Clsn2default: 1
Clsn2[0] = 43,-99,-19, 0
3721,1,0,0,2
3721,2,0,0,2
3721,3,0,0,4
Clsn1: 2
Clsn1[0] = 54,-128,-13,-91
Clsn1[1] = 9,-98,-29, 0
3721,4,0,0,8
3721,5,0,0,5
3721,3,0,0,4
3721,2,0,0,4
3721,1,0,0,3
;----------------------------------------
;DA SCOLLARE(RIMUOVERE QUELLO VEKKIO)
;------------------------------------------
;win2
[Begin action 3714]
Clsn2default: 1
Clsn2[0] = 8,-114,-42, 1
3714,1, 0,0, 6
3714,2, 0,0, 6
Loopstart
3714,3, 0,0, 6
3714,4, 0,0, 6
;stato completamente nuovo air kick 2nd
[Begin Action 600]
Clsn2default: 1
Clsn2[0] = 57,-110,-20,-37
600,1,0,0,3
600,2,0,0,3
Clsn1: 2
Clsn1[0] = 82,-119, 38,-89
Clsn1[1] = 56,-107,-15,-49
600,3,0,0,7
600,2,0,0,4
600,1,0,0,4
41, 2, 0,0, 3
41, 1, 0,0, 3
41, 0, 0,0, -1
;cosmo suiseiken
[Begin Action 3719]
Loopstart
1110,1,0,0,3, ,A
1110,2,0,0,3, ,A
1110,3,0,0,3, ,A
;scia luminosa
[Begin Action 3722]
Loopstart
3722,1,0,0,4, ,A
3722,2,0,0,4, ,A
3722,3,0,0,4, ,A
3722,4,0,0,4, ,A
3722,5,0,0,4, ,A
3722,6,0,0,4, ,A
3722,7,0,0,4, ,A
3722,8,0,0,4, ,A
[Begin Action 3723]
3400,0,0,0,4, ,A
3400,1,0,0,4, ,A
3400,2,0,0,4, ,A
[Begin Action 3724]
3724,1,0,0,4, ,A1
3724,2,0,0,4, ,A1
3724,3,0,0,4, ,A1
[Begin Action 3800]
3800,1,0,0,-1
;---------------------------------------------------
;light guard
[Begin Action 3801]
3801,1,0,0, 3, ,A
3801,2,0,0, 3, ,A
3801,3,0,0, 3, ,A
3801,2,0,0, 3, ,A
[Begin Action 3845]
3845,1,0,0, -1